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Showing results for tags 'rivet'.
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Hey all, trying to have constraints attach to geo in vellum to follow a sphere, all works, but then tried to rivet it to a moving character and vellum sees the sphere at 0,0,0, not where its riveted. Cheers!
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Hi , If i have two object , "Obj A" and "Obj B". for eg - Obj A have animated tranlate , rotation and scale values and its moving from grid postion 0 to 50. I want to parent Obj B with Obj A, but only Translate , nither rotate nor scale. Is it possible?? or what is trick to do that pls help.
- 1 reply
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- houdini
- parent constraint
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Hey all, Apologize in advance for the noobiness, but this must be the right place where to ask. I'm trying to instance more than one Spotlight to a deforming geometry. What I've done so far was scattering points over a mocap and riveting a spotlight on a single point. My question is: Is it possible to procedurally instancing spotlights on every single point, possibly following the normals of the deforming geo? Might sound a tricky question so that's my .hip file attached {{ dnw5.hip }} Much love
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This should be extremely simple (as it would be in Maya), but I can't figure out how to parent constrain one object to another but only constraint certain axes, i.e. the x and z but not the y. I need to constrain something to an fbx with animation so I was using a rivet but I can't see many controls.. In Maya I could create a point constraint (which seems to be the equivalent of a rivet) and select the axes. Surely this is simple in Houdini? Cheers, Mike
- 2 replies
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- rivet
- constraint
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