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Found 4 results

  1. Hi, I have rbd object emit from DOP particle, and I scale each rbd over time by @age. But I want them to stop scale at a certain amount because I feel like they are big enough. How do I make them stop at the red marker size? Thanks in advance, Candy_FireWork.hip
  2. Hi everyone, I've imported an animated camera from Maya to Houdini, but I would like to scale it along with the geometry in order to keep the proportions. Basically, I want the final proportions to match the ones that geometry and camera have if I remove the transform node “transform1” before t...
  3. I want to scale my packed primitives over time while they are simulated. In the attached hip file you can see I import the @active attribute successfully with a sop solver so that they are active around frame 70. In addition I want to scale them up first from e.g. 5% to 100% and update the transform...
  4. haggi

    Bullet and scale

    Hi, I'm experiementing a bit with bullet and fracturing and did some simple tests. If I know it correctly then the simulation base unit in Houdini is meter, so 1 unit (e.g. a basic polybox) is 1 meter large. If I now try to simulate real geometry like a bottle or a cup of tea, then my geometry...
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