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Found 2 results

  1. Hello There! I'm trying to understand how to use viewer states with HDAs, and I've managed to successfully get my paintAttribute sop to switch states from inside my HDA, amazing! I did this with the default state parameter on the type_properties by entering sidefx_attribpaint in that field. Seems to work great! However I'm struggling to get the same approach to work with sculpt or edit SOPs, and when I check for the viewer state in the Viewer State Browser window it doesn't pick anything up... So what does this mean? Do those sops actually use viewer states? If so what are they called? If not, what do they use? Very confused here so any help is very much appreciated. Thanks in advance Matt
  2. The boxer

    Hey magicians, Wanted to share a personal study, this one isnt Houdini related (yet, I'm thinking about adding hair and rig within H16), feedback always welcome
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