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Showing results for tags 'stash'.
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I have a mesh and have a few separate Vellum sims that fire in a linear fashion. I've found I need to "stash" the output of the first vellum sim, otherwise the 2nd vellum sim runs forever. As result there is a bunch of manual updates I want to remove in the graph to have it cook and update properly. Upstream I want to update a rigpose node and have all the stashes update and sims fire on the new data. I am not having any luck getting both the stash nodes to updates.. I have tried python sops before and after the stash with hou.node("../stash1").parm("stashinput").pressButton() and I have tried n = hou.node("../stash1") parm = n.parm("stash") parm.set(geo) without much luck. I am under the impression that the stash node might need a time update to trigger, but have not been able to make a timeshift force an update either. Thanks for any help.
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Hi everyone! I'm starting to get into Python 2.7 for Houdini Indie (17.5) before jumping into Houdini 18 with Python 3, and I've been working in a flipbook tool until now everything is being okay but now I've found that I can't recover the camera settings/flipbook settings after generating the MPlay to maintain the user settings after applying the script. I've been trying to use the 'hou.GeometryViewportCamera.stash()' to create a copy of the settings but I'm not sure how to use it and where should I recover these settings. Also when I try to use it I get this error: 'TypeError: unbound method setDefaultCamera() must be called with GeometryViewport instance as first argument (got nothing instead)' I've created a simplified version of the script that I'll be attaching down below: If someone has any advice or idea of how would be the good approaching intro this, I'll bee really thankful. Thanks in advance to everyone.