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Showing results for tags 'translate'.
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I am looking for the workflow to attache a moving vehicle to a Ground Plane. I remember a tutorial where you could add a bit of code in the Translate value, but cannot find it. Any help is greatly appreciated.
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- vehicle
- ground plane
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Hello, excuse my noobness, but i am looking for a way to translate a bulge along a curve path to deform a tube. I have a tube and my curve, i add a metaball, to which i add a "follow path" constraint. The metaball moves along the path as i advance the timeline. then comes the time i select the tube , then bulge using the metaball as magnet. i now have control on the bulge, but now the bulge stays static and does not follow the metaball's path anymore. How can i achieve this? For my needs, it would be even better if i could just translate the bulge on one of the curve's axis, instead of having it animated over time. Thanks for any help ! Pierre D
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Good day everyone! I been stuck for a while with a simple task, such as to move all of primitives, which has attribute "class" (cause primitives separated from each other threw "connectivity" node for later use as pseudo group) to World Coordinates XYZ = 0, 0, 0. Does anybody know how to solve that? Especially helpfull will be solution threw SOP nodes or VOP nodes. VEX welcome as usual, but can this problem be solved without scripting by the same time? Thanks