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Found 12 results

  1. Please apply through the following link: http://gr.8job.co/I1hm8HB3 Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. You can learn more about our studio and values at respawn.com/studio. In collaboration with Lucasfilm, the Star Wars FPS Team is developing a new AAA FPS in the Star Wars galaxy. Inspired by classic titles like Dark Forces and Jedi Knight: Dark Forces 2, our story-driven single player game is being developed from the ground up leveraging the power of Unreal Engine 5. We’re combining this inspiration and technology with Respawn’s pedigree for making best-in-class shooters to deliver a brand new experience our players will love. We are looking for an experienced and knowledgeable Senior Technical Artist to join our Star Wars FPS team. This role is for a specialist in procedural content creation and tools. Our ideal candidate has extensive experience building tools and pipelines in Houdini and enjoys the challenge of empowering art teams with flexible tools that adapt to change. If you thrive in procedural node networks and want to help build a galaxy, we’d love to hear from you. What you'll do... Develop new procedural tools and help build new assets, locations, and empower our art teams to do innovative new techniques. Collaborate with Environment Art, Character Art, Level Design, VFX, and other disciplines to automate repetitive processes. R&D and evaluate new procedural tools and adapt them to our project, including new features in Unreal 5.2. Establish and maintain best practices, quality bar, pipelines, and documentation. Work with engineers, artists, and designers to address game performance and memory usage issues. Constantly raise the quality bar, develop new solutions, and streamline processes. Ideally, you will have... 4+ years of games industry experience as a technical artist or other technical discipline. Portfolio that shows relevant technical experience in games (tools, pipelines, etc.) A deep understanding of Houdini and Houdini Engine. Secondary experience with other tool sets like Blender Geometry Nodes is a plus. Strong scripting experience in Python, VEX, HLSL or others is a plus. Experience with Blueprint scripting is a plus. Strong understanding of pipelines and how to design and optimize them. Ability to own a challenging issue and find practical solutions. Strong understanding of game engines and art integration as well as corresponding technical restraints. Experience addressing game performance and optimization, ideally in Unreal. Ability to both receive and deliver constructive criticism. If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed it. In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks. Please apply through the following link: http://gr.8job.co/I1hm8HB3
  2. Hello everyone! UPP Advertising is looking for a skilled Houdini artist who can handle a fluid simulation. Are you available for a project from 29.9. to 21.10.? If so, please drop me an e-mail with your resume and showreel to gabriela.kylisova@upp.cz We are looking forward to hearing from you!
  3. Hello everyone! UPP Advertising is looking for a skilled Houdini artist who can handle a fluid simulation. Are you available for a project from 29.9. to 21.10.? If so, please drop me an e-mail with your resume and showreel to gabriela.kylisova@upp.cz We are looking forward to hearing from you!
  4. UPP a.s. is hiring! We are expanding our team of Technical Directors! Do you have a TD experience with any of these software platforms? Houdini, Maya, Nuke, Flame, DaVinchi Resolve, BaseLight? More info / To apply send an email to gabriela.kylisova@upp.cz
  5. alter ego is a leading advertising post-production studio in Toronto, and we’re looking for people to work with us on animals, large scale environments, and other exciting challenges. Check out some of our work here! Required Houdini Skills: Modelling > everything from food to spaceships to environments Lighting in Redshift Simulations > FLIP, Vellum, RBD Rigging UV mapping Animation > Keyframe and procedural Texturing Fur and Feathers Required additional skills: Compositing in Nuke Texturing in 3DCoat Would be a plus: Maya Vex SpeedTree Mari Get in touch and let’s talk! Email us at careers@alteregopost.com, and use “Houdini Generalist” in your subject to make sure the right eyes have a look. Alter Ego values diversity and is an equal opportunity employer. We welcome and encourage applications from people with diverse backgrounds. Accommodation is available upon request for candidates taking part in all aspects of the selection process. We are committed to providing employment accommodation in accordance with the Ontario Human Rights Code and the Accessibility for Ontarians with Disabilities Act.
  6. Please apply here for ILM Sydney: https://jobs.jobvite.com/lucascompanies/job/oU2KdfwD Please apply here for ILM Singapore: https://jobs.jobvite.com/lucascompanies/job/or86dfwC The Effects Technical Director generates FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects. They are responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from their supervisors. Primary Responsibilities Designs and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems Can set-up and wrangle heavy particle effects Solid lighting/rendering ability and working knowledge of Nuke. Can animate moderate objects with proficiency. Can pick-up new technologies quickly and easily and can debug just about anything. Sets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability. Education / Experience 3-5+ years production experience or feature film experience with effects simulation work Demo reel with breakdown required Required Skills / Technical Competencies Working knowledge of Houdini Ability to communicate cross-discipline and provide innovative solutions to pipeline issues. Detail oriented and strong self-sufficient troubleshooter. Good understanding of the entire visual effects process, from shooting to modeling and texturing, animation, rendering and compositing Preferred Skills / Competencies Linux and scripting ability in Python Expert knowledge of Houdini and proficient in VEX Good knowledge of Mantra, including setting up and writing shaders
  7. Want to work at the crossroads of 3D Content Creation, Machine Learning and Cloud Compute while collaborating with teams in Azure, Mixed Reality (AR) and XBox? We have an exciting long-term contract position for a talented TA/TD: https://www.qanalysts.com/careerportal/#/jobs/129131 Position is open to anyone residing in the USA who has employment authorization. PM me or reach out on LinkedIn for more info. Thanks! Geordie Moffatt https://www.linkedin.com/in/geordiemoffatt/
  8. Hello everyone, UPP Advertising (www.upp.cz/advertising) is looking for a Houdini Rigging Artist for a long-term cooperation. If you are interested, send me your showreel and CV to email: martina.sramkova@upp.cz Have a nice day, Martina HR Recruiter
  9. UPP Advertising (www.upp.cz/advertising) is currently looking for skilled Technical animator for a project from 18.3.! If you can animate a flying realistic car - More info / To apply send an email to martina.sramkova@upp.cz Remote work available.
  10. UPP Advertising (www.upp.cz/advertising) is currently looking for skilled Nuke Compositors for a short-term period, starting next week (15.3. – 21.5.)! Join our amazing team on several interesting projects and maybe it will be a great start for longer cooperation. Remote work available. More info / To apply send an email to martina.sramkova@upp.cz
  11. Miikros have se up it's latest studio in London. We will be delivering Paramount's feature animation Sherlock Gnomes. This will be a London based role using Houdini for FX! The team will be 11 in total and we have already started hire. Drop me a line!
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