Jump to content

Search the Community

Showing results for tags 'xml'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 4 results

  1. Hey again, Got a problem that I'm not sure how to tackle. Here is the current setup: Points within Houdini are being transformed into position using an xml. There are 2 python nodes that accomplish the above to give the points unique info about what they represent with an x,y,z cord and rotation x,y,z. I've made some edits to a few of the points, too many for me to update the xml manually, and I'd like to update the xml with the new x,y,z cord and rotation x,y,z. I believe I can modify the xml with python, but I'm unsure on how I would be able to grab the moved point data from Houdini. Any ideas on how to bridge the gap between Houdini and the xml?
  2. Hi Guys, First post since I joined odforce. I am trying to make a tool which could create filecache node on the right click of a null node. The moment I hover my cursor on the "mdu" option, before clicking it's creating filecache node. Its a submenu option, so I think I am missing some thing important. <?xml version="1.0" encoding="UTF-8"?> <menuDocument> <menu> <subMenu> <label>mdu</label> <actionItem id = "create.rop.node"> <labelExpression><![CDATA[ node = kwargs['node'] result = 'Create Rop Node' sel = hou.selectedNodes()[0] if sel.type().name() == 'null': selName = sel.name().split("_") joinName = "_".join(selName) nodeName = joinName.replace('OUT_',"") if selName[0] == 'OUT': nodePath = sel.path() node = hou.node(nodePath) node.createOutputNode("filecache",nodeName) else: raise hou.Error("Invalid Node name") else: print sel.name() + " is not valid for cache" result = u"\u2713 " + result return result ]]></labelExpression> <context> <expression>kwargs["node"].type().category().name() in ("Sop")</expression> </context> </actionItem> </subMenu> </menu> </menuDocument> Thanks
  3. Heya, I've created a custom menu tool and added it to the menu using the MainMenuCommon.xml file - is there a way of soft-setting a hotkey to it within the xml, i.e. for multiuser project-based deployment? I'm thinking that adding the HotkeyOverrides file might work but if it's possible to keep it all contained in the single xml file that would be far tidier.
  4. Or maybe I'm missing something? Can I extract "identyficator" or "type" somehow from this code? <?xml version="1.0" encoding="utf-8" ?> <Nodes> <SOP> <Node identyficator="0"> <Defaults> <Name type="internal">hdk_sop_foo</Name> <Name type ="external">SOP Foo</Name> <Name type="iconname">SOP_Foo</Name> <Name type="iconextension">svg</Name> <Name type="version">1.0</Name> </Defaults> <Parameters> <Parm identyficator="0"> <Name type="internal"></Name> <Name type="external"></Name> </Parm> <Parm identyficator="1"> <Name type="internal"></Name> <Name type="external"></Name> </Parm> </Parameters> </Node> </SOP> <DOP> </DOP> </Nodes> There are only four methods available in UT_XMLNode, and it doesn't look that any of it gives access to attributes.And what is getContents() method returning? WTF is this? I always get blank string with it, so what should be specified in the node to get some data with it?Thanks!
  • Create New...