meshsmooth Posted March 19, 2010 Share Posted March 19, 2010 Hey Peeps! I am releasing my sop-solver-tool, making the sop solver easier than the for each sop! http://www.sidefx.com/exchange/info.php?fileid=695&versionid=695 No help no example files but it could be a while till I get around to those so i thought i should let the world have it sooner rather than later. The basic work flow is like this... In sops you have the geometry that is the first frame state, plug this into the first input. next press the button "Make New Sop Solver Feedback" this purple colored node will be the top of the feedback loop providing the geometry from the previous frame. the sops that you place between the feedback node and the second input are applied each frame. going back to frame one after changing the feedback loop will make the cached geometry recook again. Careful not to select or otherwise make the feedback sops display when you are trying to simulate the sop-solver-tool otherwise it will not feedback the geometry until you return to the first frame and only display the sop-solver-tool or any node after it. Any changes you make to the geometry in the feedback loop should be small because this will happen each frame and large movements will rapidly send your geometry far. A simple example is to get a poly sphere with a frequency of 9 and then pipe it into the first input of the sop-solver-tool. Next press the button "Make New Sop Solver Feedback" this purple colored node will be the top of the feedback loop providing the geometry from the previous frame. then after the feedback sop add a mountain sop with a very subtle height amount, followed by a smooth with 1 iteration. select and display the sop solver and hit play. it should bulge out over time. This is a simple task that doesn't do much more than what could be done with regular sops but i will leave that for you to discover, until I get around to making example files. Robert Kelly isstuff@gmail.com sop_solver_tool.otl Quote Link to comment Share on other sites More sharing options...
dbukovec Posted March 19, 2010 Share Posted March 19, 2010 Awesome tool, thanks for sharing! Quote Link to comment Share on other sites More sharing options...
meshsmooth Posted March 19, 2010 Author Share Posted March 19, 2010 If you come up with a good simple example file post it because i only have really complex cool examples that i cant release for other reasons. Quote Link to comment Share on other sites More sharing options...
LFX Posted March 19, 2010 Share Posted March 19, 2010 (edited) Thank you! I will use it a lot in the future for things like this(see .hip file). rk-sop-solver_CookieExample.hipnc Edited March 19, 2010 by LFX Quote Link to comment Share on other sites More sharing options...
graham Posted March 19, 2010 Share Posted March 19, 2010 I actually created a node pretty much exactly like this about 2 years ago. Basically the same however it was to play around with editable nodes inside an asset. Instead of piping the network to run into an input I just had a geometry subnetwork inside the asset that the SOP Solver pointed to. It worked pretty well. I completely forgot about it and don't think I've actually used it since then. The Feedback SOP which is available through the Proto Install also does the same thing. Quote Link to comment Share on other sites More sharing options...
graham Posted March 19, 2010 Share Posted March 19, 2010 Here's an example file for what I originally wrote my version for. Accumulating colors or something like that. Hence the name "accumulate" sop. Also I've included the Feedback SOP version as well as a version with Rob's tool. sop_accumulate.otl accumulate_test.hipnc Quote Link to comment Share on other sites More sharing options...
pclaes Posted March 20, 2010 Share Posted March 20, 2010 Here's an example file for what I originally wrote my version for. Accumulating colors or something like that. Hence the name "accumulate" sop. sounds a lot like this one too: http://www.sidefx.com/exchange/info.php?fileid=613&versionid=613 Quote Link to comment Share on other sites More sharing options...
meshsmooth Posted March 22, 2010 Author Share Posted March 22, 2010 I would say my tool is more of an interface fix of the sop solver so it's quick and easy to use at a whim, Rather than the status quo of having to go in 3 levels to edit the sops. when the sop solver is used inside sops it makes sense but when you only want the feedback feature it is an interruption in the workflow. I installed the feedback sop and it works but it's a bit raw and could use a few more settings to control it. Quote Link to comment Share on other sites More sharing options...
Magnus Pettersson Posted March 22, 2010 Share Posted March 22, 2010 (edited) Cool, it work fine! Seems to work exactly like the feedback SOP in proto-install tho like u said. I havent extensively tested any of them, mostly for simple attribute accumulations etc so maybe there is more to your tool that i dont know of yet? Edited March 22, 2010 by Magnus Pettersson Quote Link to comment Share on other sites More sharing options...
lisux Posted March 22, 2010 Share Posted March 22, 2010 It works really well. Thanks for sharing! Quote Link to comment Share on other sites More sharing options...
Follyx Posted October 17, 2013 Share Posted October 17, 2013 Great, thank you Quote Link to comment Share on other sites More sharing options...
Netvudu Posted October 17, 2013 Share Posted October 17, 2013 Thread-o-mancy! uh...Oliver, as you can tell from the date this thread is kinda old. If I´m not wrong, the current Solver SOP is a native solution which makes something similar to Rober Kelly´s tool. Quote Link to comment Share on other sites More sharing options...
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