breadbox Posted April 4, 2011 Share Posted April 4, 2011 (edited) Im curious about this technique. I think he mentions that he does subdivision rules to do this. I simply cannot believe that complex shapes and detail can be achieved with subdivision rules. anyone know how something like this could be constructed in houdini? http://www.michael-hansmeyer.com/projects/platonic_solids.html?screenSize=1&color=1#3 Edited April 4, 2011 by breadbox Quote Link to comment Share on other sites More sharing options...
breadbox Posted April 4, 2011 Author Share Posted April 4, 2011 ah ok wow. using a for each and setting it to numerical loop mode. can get some crazy stuff like this. Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted April 4, 2011 Share Posted April 4, 2011 ah ok wow. using a for each and setting it to numerical loop mode. can get some crazy stuff like this. Images? Quote Link to comment Share on other sites More sharing options...
breadbox Posted April 8, 2011 Author Share Posted April 8, 2011 (edited) easy enough to achieve by creating some basic box, then create a for loop. set the number of replications that you want. then go inside and add a polyextrude. then in the settings add some variables so that each time the loop executes will be extruded in a slightly different way. noise is good for that because its not really random the results. if you set a noise with a very low frequncy you can get some cool paterns. hope that helps Edited April 8, 2011 by breadbox Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted April 8, 2011 Share Posted April 8, 2011 amazing and beautifull structures, we would love to see how was done Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted April 9, 2011 Share Posted April 9, 2011 (edited) i absolutelly loved this one: amazing evolution of shapes Edited April 9, 2011 by dyei nightmare Quote Link to comment Share on other sites More sharing options...
breadbox Posted May 27, 2011 Author Share Posted May 27, 2011 here are a couple results from some tests. it would be nice to know how to prevent the surfaces from self penetrating with itself. but for now the results are pretty cool to look at. Quote Link to comment Share on other sites More sharing options...
Jason Posted May 27, 2011 Share Posted May 27, 2011 good stuff --- keep going! the interpenetrations might be avoided using some fancy RaySOP techniques within the ForEach. Quote Link to comment Share on other sites More sharing options...
Marc Posted May 28, 2011 Share Posted May 28, 2011 Those are pretty cool. Nice. Also I noticed in the link that he has large amounts of interpenetration too... so I guess it depends on what you're after . You've succeeded in the 'looks cool' category. Quote Link to comment Share on other sites More sharing options...
breadbox Posted June 2, 2011 Author Share Posted June 2, 2011 good stuff --- keep going! the interpenetrations might be avoided using some fancy RaySOP techniques within the ForEach. yea most definitely, will try to do some ray sop stuff. not sure that I'm all that familiar with that sop, just basic things. but another couple ideas were to make a volume or tetramesh. it is hard to preserve the fine detail in the point shapes though. would need an unbelievably high tetramesh to hold the details. Quote Link to comment Share on other sites More sharing options...
Macha Posted June 3, 2011 Share Posted June 3, 2011 (edited) Here is my attempt. I used a ray sop setup to avoid (more or less) intersections. I think they look like pseudo artifacts. There's an underwater feature in the south here that looks like that and some people claim it's man-made (a la Atlantis) but others insist that it's a weathered geolocial feature like columnar joints (of course). Edited June 3, 2011 by Macha Quote Link to comment Share on other sites More sharing options...
pclaes Posted June 3, 2011 Share Posted June 3, 2011 (edited) very cool Marc! I like the sense of scale in some of these images. edit: --> now animate them ! Edited June 3, 2011 by pclaes Quote Link to comment Share on other sites More sharing options...
ykcosmo Posted June 4, 2011 Share Posted June 4, 2011 I used to make this by paper when I was in the primary school. This is kind of traditional art. Quote Link to comment Share on other sites More sharing options...
Eitht Posted July 7, 2011 Share Posted July 7, 2011 (edited) *jaw drop*, Macha... you are the rock man. and thanks for the link breadbox! eitht. Edited July 7, 2011 by Eitht Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.