Jason Posted October 4, 2003 Share Posted October 4, 2003 I've often wondered why Halo had a horizontal layout, and I can see plenty reasons for laying out both ways. Which way do you prefer? Quote Link to comment Share on other sites More sharing options...
tallkien Posted October 5, 2003 Share Posted October 5, 2003 coming from a shake background, definately vertical. Considering the rest of Houdini goes vertical, i find it a bit odd that Halo goes the other way Wonder what sesi has to say about this though Quote Link to comment Share on other sites More sharing options...
digitallysane Posted October 6, 2003 Share Posted October 6, 2003 I would like actually a toggle, so you can choose which way you like (Digital Fusion does this, if I remember correctly). And I'd love to have this available throughout Houdini, not only Halo. There are many instances when you could lay down your modelling steps horizontally, and have a larger viewport on top, for example. Dragos Quote Link to comment Share on other sites More sharing options...
Jason Posted October 6, 2003 Author Share Posted October 6, 2003 It's strange, I can see that the wider aspect of images make it seem more logical to have a wide network underneath your image (rather than the relative arbitrary size of a 3d viewport) and therefore make the most of your screen space, but for some reason a vertical layout is intuitive and seems to suit better a visual representation of layering images atop each other. I think ultimately a narrow & tall layout on one side of your image works best for me (speaking from a Nuke background). Quote Link to comment Share on other sites More sharing options...
stevenong Posted October 6, 2003 Share Posted October 6, 2003 Personally, I thought the horizontal layout is a visual cue to users that you're not dealing with geometry anymore. *Alarm Buzzer* "COPs! Freeze!" Cheers! steven Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted October 6, 2003 Share Posted October 6, 2003 I don't know why, but Horizontal layout for COP seems to make a very good sense to me... Quote Link to comment Share on other sites More sharing options...
edward Posted October 7, 2003 Share Posted October 7, 2003 Given that COPs are in a horizontal layout, how do you set up your Image desktop? I personally find the default Image desktop not very good. The one I prefer is something like this: Quote Link to comment Share on other sites More sharing options...
Jason Posted October 7, 2003 Author Share Posted October 7, 2003 Yeah, I'm used to this kind of thing: (Image shrunk to protect the innocent) I want to see if the Halo horizontal layout works with me. Quote Link to comment Share on other sites More sharing options...
lynbo Posted October 1, 2004 Share Posted October 1, 2004 Yeah, I'm used to this kind of thing:(Image shrunk to protect the innocent) I want to see if the Halo horizontal layout works with me. 9024[/snapback] Hey Jason Funny thing this I work alot in Shake and tend to layout in a diag fasion. Hows that for the vertical vs. horizontal poll ... sorry Anyway I was looking at the nuke layout and we just had a demo of Nuke in house and I found that I liked to stack each input image and operators vertically then pass these horizontally from one to another. sooooo... something like image image2 image3 premulti premulti blur roto blur saturation merge---->merge------>merge---------->image write Tada. Its possible that I am very sick in the head. Quote Link to comment Share on other sites More sharing options...
Jason Posted October 14, 2004 Author Share Posted October 14, 2004 What is interesting is that Nuke doesn't dictate a direction - the wires are labelled and can enter the node from any angle. The unconnected inputs kinda hang out the side of the node (very small). Of course this makes it possible only to wire from the input's side and not start the wire from a nodes output, but the free-form nature is really quite nice. Actually I (among others) think that the Houdini network pane could very easily be improved with pretty small changes, both the rendering of it and its capabilties. BTW, I just wrote a quick script that bubbles nodes up a tree. Now we need one to swap any two nodes nodes if they are selected - the current one with the non-current+selected one. I think that all these kinda of things could be integrated into the node editor by SESI since I'm going to run out of f-keys so hotkey-binding purposes. (I wish we could bind scripts to other keys...) Look at the Houdini Exchange http://www.sidefx.com/exchange for a script called Bubble Up This Node. Cheers! Jason Quote Link to comment Share on other sites More sharing options...
lynbo Posted October 24, 2004 Share Posted October 24, 2004 BTW, I just wrote a quick script that bubbles nodes up a tree. Now we need one to swap any two nodes nodes if they are selected - the current one with the non-current+selected one. I think that all these kinda of things could be integrated into the node editor by SESI since I'm going to run out of f-keys so hotkey-binding purposes. (I wish we could bind scripts to other keys...) Look at the Houdini Exchange http://www.sidefx.com/exchange for a script called Bubble Up This Node. Cheers! Jason 14293[/snapback] Hi Jason You are correct sir. Nukes freeform layout is the best way to go.. I'll have no truck with layers like some other apps. Just doesnt do it for me. I just found myself stacking nodes together with the incoming nodes, thinking if someone else had to work on this comp how easy would it be to get around? I know I've opened many a comp started by someone else and say gee look at all the nodes named untitled...untitled...untitled...untitled...and so on. BTW Jason the Bubble up this node is cool very useful. Quote Link to comment Share on other sites More sharing options...
deecue Posted October 24, 2004 Share Posted October 24, 2004 Considering the rest of Houdini goes vertical 8957[/snapback] vops? and i would like the ability to change the direction throughout all areas of houdini as well.. that or have the nodes not care where they're being wired from/to. Quote Link to comment Share on other sites More sharing options...
meshsmooth Posted October 24, 2004 Share Posted October 24, 2004 If you think about it VOPs has a reason to be horizontal, there are so many labels with longer names so to have them vertical it would be difficult and impractical, without the labels well, it isn Quote Link to comment Share on other sites More sharing options...
gradualepiphany Posted October 26, 2004 Share Posted October 26, 2004 Definately horizontal - I generally composite stuff for film so the aspect is very wide and it just doesn't make sense to lay it out any other way. |andrew| Quote Link to comment Share on other sites More sharing options...
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