Hello world Posted April 15, 2012 Share Posted April 15, 2012 Hi I created a shader.its renders out ok in my friends machine.but in my machine its really very slow.What could be the reason.My machine config is not that bad. Quote Link to comment Share on other sites More sharing options...
hopbin9 Posted April 15, 2012 Share Posted April 15, 2012 Maybe the printer is low on ink? Without you posting the difference in hardware specs it's really impossible for anyone to guess. Anything from RAM to CPU could be a factor. Quote Link to comment Share on other sites More sharing options...
Hello world Posted April 15, 2012 Author Share Posted April 15, 2012 (edited) my sys config is Intel core 2 quad cpu q9000-8gb ram-win 64 I tried other shaders sometime before,and it was ok. now something seems wrong and its really very slow I m trying to render using pbr and half hd resolution of 1280x720 its almost a hour now and still 1 frame is not rendered it seemed to work well in ipr Edited April 15, 2012 by Hello world Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted April 15, 2012 Share Posted April 15, 2012 Another thing that gos hand and hand with system specs is what is in your scene. Also a look at the shader would help, encase your doing extra work in there, but that is a smaller likely hood. Something like having blur samples up to ten in a scene where it is not being used, and then putting it in a scene where it is needed would cause a big hit. Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted April 16, 2012 Share Posted April 16, 2012 it seemed to work well in ipr That would account for the difference. Quote Link to comment Share on other sites More sharing options...
Hello world Posted April 16, 2012 Author Share Posted April 16, 2012 (edited) here is the snap Edited April 16, 2012 by Hello world Quote Link to comment Share on other sites More sharing options...
Hello world Posted April 16, 2012 Author Share Posted April 16, 2012 (edited) other shader works fine for me in the system except the above one Edited April 16, 2012 by Hello world Quote Link to comment Share on other sites More sharing options...
eetu Posted April 16, 2012 Share Posted April 16, 2012 Going out on a limb here, but maybe the pointcloud path in your multiSSS VOP is pointing to somewhere bad? Quote Link to comment Share on other sites More sharing options...
Hello world Posted April 16, 2012 Author Share Posted April 16, 2012 (edited) Going out on a limb here, but maybe the pointcloud path in your multiSSS VOP is pointing to somewhere bad? thanks for the reply.but sss pointclouds are pointing to the right directory and file i did the shader in H11. and i have a thought that h12 doesnt have single or multiple SSS nodes? may be because of that? Edited April 18, 2012 by Hello world Quote Link to comment Share on other sites More sharing options...
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