teapot Posted October 9, 2012 Share Posted October 9, 2012 Hello I remember that I found the way how to achieve true displacement + some tiny bump noise. Now I can't recall how I have done this. I want to have true displacement + some noise bump at the same time and in one shader. Do i have something to add or mix? Hope you can help, it's ultra newbie question, sorry. Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted October 9, 2012 Share Posted October 9, 2012 Mixing them would be pointless. If you're already paying for the displacements with longer renders you might as well take full advantage of it and integrate all the details into the displacements. If you want to mix them you could just modify the normals in the shader after the displacement. Quote Link to comment Share on other sites More sharing options...
abvfx Posted October 9, 2012 Share Posted October 9, 2012 When I could displace to 400k with bump or 10 million all displacement, it made a difference for me. The standard Mantra surface supports layered Bump and Displacement last time i checked. Quote Link to comment Share on other sites More sharing options...
teapot Posted October 10, 2012 Author Share Posted October 10, 2012 I think you might misunderstood me. I am making new material and I want to have bump over displacement. I am geting "displace along normal" node which do true displacement. Another displace along normal node is doing bump displacement [only shading, not true displacement]. Now, I want to mix them, but I don't know how. I dived into mantra surface but I can;t clearly see how it is solved there. Quote Link to comment Share on other sites More sharing options...
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