anakin78z Posted January 22, 2004 Share Posted January 22, 2004 Howdy. Here's a small otl containing the lorenz attractor hda. I created it after reading the thread on the sesi mailing list. Lorenz.otl.gz Quote Link to comment Share on other sites More sharing options...
anakin78z Posted January 22, 2004 Author Share Posted January 22, 2004 Oh yeah, you may want to make your framerange closer to 10000 Quote Link to comment Share on other sites More sharing options...
concept4 Posted January 22, 2004 Share Posted January 22, 2004 I remember that from a screensaver in linux. --Ronnie Quote Link to comment Share on other sites More sharing options...
Lukich Posted February 2, 2004 Share Posted February 2, 2004 what happens if the OTL refuses to install telling me to check permissions? I have administrative privileges, but it still wouldn't let me. Quote Link to comment Share on other sites More sharing options...
edward Posted February 3, 2004 Share Posted February 3, 2004 Install into your current hip? Quote Link to comment Share on other sites More sharing options...
deecue Posted February 3, 2004 Share Posted February 3, 2004 that was happening to me when i was trying to install otl's when i was in 6 and apparently everyone else was in 6.1. once i got access to the newer version, the otl's seemed to install just fine. Quote Link to comment Share on other sites More sharing options...
Lukich Posted February 3, 2004 Share Posted February 3, 2004 6.1 sure worked. Thanks a lot Quote Link to comment Share on other sites More sharing options...
anakin78z Posted March 17, 2004 Author Share Posted March 17, 2004 I set up an ifd to render these puppies. Looks like this: ray_version VEX6.1.269 # Define some geometry named "geo". It is smooth shaded. It contains a single primitive sphere. # ray_detail -s geo ./sphere.bgeo ray_detail -s geo stdin PGEOMETRY V5 NPoints 1 NPrims 1 NPointGroups 0 NPrimGroups 0 NPointAttrib 0 NVertexAttrib 0 NPrimAttrib 0 NAttrib 0 0 0 0 1 Sphere 0 0.2 0 0 0 -8.742278e-09 -0.2 0 0.2 -8.742278e-09 beginExtra endExtra #Define the camera and output image ray_picture ip # Set the output image name ray_resolution 512 512 # Set the output resolution ray_zoom 1 # Set the field of view ray_clip .01 10000 # Set near/far clipping planes # Now, instance the geometry 5 times. We can use the standard # hscript expression evaluation and variable expansion to position # the objects. # Light definitions # Light /obj/light1 ray_light -n /obj/light1 -Z 1.20711 1.20711 ray_shader opdef:/Shop/v_asadlight lightcolor 0.8 0.8 0.8 doatten 1 atten 1e+06 ray_transform 0.946524 -0.319927 -0.0416889 0 0.283868 0.764407 0.578879 0 0.153332 0.559757 -0.814347 0 18.1857 80.3025 -38.1168 1 ray_smask * set h = 0.005 set a = 10 set b = 28 set c = `8/3` set x = 0.1 set y = 0 set z = 0 set poke = 0 # set number of spheres to render for i = 0 to 1000 ray_object object$i geo # Define an instance # Transform the instance, with lorenz attractor code set X = `$x + $h * $a * ($y - $x)` set Y = `$y +$h * ($x * ($b - $z) - $y)` set Z = `$z + $h * ($x * $y - $c * $z )` set x = $X set y = $Y set z = $Z ray_transform 1 0 0 0 0 1 0 0 0 0 1 0 `$x-1.5` `$y+1` `$z+3` 1 if ( `$i%100`==0) echo $i endif # Apply a surface shader to the instance ray_shader opdef:/Shop/v_plastic amb 1 1 1 diff `fit($i,0,1000,0,1)` `abs(sin($i/20))` 0 spec 1 1 1 rough 0.1 _shop_ /shop/v_plastic1 ray_lmask 0 ray_rmask * end # Tell mantra to render the scene echo "Render Starting NOW" ray_raytrace # Quit mantra ray_quit ] And renders like this (with a hundred thousand spheres) Quote Link to comment Share on other sites More sharing options...
MatrixNAN Posted May 23, 2005 Share Posted May 23, 2005 Hey Jens, The pending doom of the Tea Pots. lol You going to be at Siggraph this year. I hope I am. I think I am going to get to go for free but I am not sure. I got hired to a Animation Company here in Atlanta called AtlantaCAD. Cheers, Nate Nesler Quote Link to comment Share on other sites More sharing options...
rdg Posted March 7, 2007 Share Posted March 7, 2007 Interesting solution! Being a big fan of Lorenz Attractors myself, I tried to build this too. It took me sometime to build an animatable version with 3dsmax and was thinking in Houdini this must be an ease. I stumbled over recursive problems but never thought of using particles. Is there a way to build recursive stuff with this "vop sop"? Georg Quote Link to comment Share on other sites More sharing options...
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