Scratch Posted August 16, 2013 Share Posted August 16, 2013 (edited) Hey Folks! I'm very happy that I can finally present to you my latest Houdini Demoreel-Project: "The Dragon's Breath" including some (hopefully) interesting FX- and Compositing Breakdowns. Enjoy! THE DRAGON's BREATH "Somewhere, in a dark, enchanted forest, lives a ancient Dragon which is feared by all men for his deadly, roaring..."dragon's breath" http://www.scratch-a...et/demoreel.php I've furthermore put together a detailed project making-of including more detailed Breakdowns, the Previsualisation, the FX-Prototype and a Dragon Model-Turntable for those of you who want to get even more insight in the process of creating this vfx-shot. http://www.scratch-a...f_082013_EN.pdf Some more Still Images: http://www.scratch-a...t/portfolio.php (first entry in the list) Cheers from Austria! Philipp Kratzer http://www.scratch-arts.net Edited August 16, 2013 by Scratch 4 Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted August 16, 2013 Share Posted August 16, 2013 Cool - Like it! Quote Link to comment Share on other sites More sharing options...
JonathanGranskg Posted August 16, 2013 Share Posted August 16, 2013 Very cool. The only thing that catches my eye is the way the flames fade away. Looks like it's standing still and everything fades away simultaneously. Quote Link to comment Share on other sites More sharing options...
gui Posted August 16, 2013 Share Posted August 16, 2013 Very cool. The only thing that catches my eye is the way the flames fade away. Looks like it's standing still and everything fades away simultaneously. Me too... I think that´s because he is sourcing the fuel from the particles. One workaround I think should work, would be sourcing vel from the particles and feeding that to the simulation... But the project is very cool. Did u made the dragon´s animation in houdini too? Quote Link to comment Share on other sites More sharing options...
Scratch Posted August 17, 2013 Author Share Posted August 17, 2013 Hey guys, Thanks for your comments, glad you like it! It's right that the pyro sim behaves a little strange when it fades away like this. There are (as allways when you finish a project like this) lots of things I would change or approach differently now. Nevertheless thanks for pointing it out, I will certainly try to fix that for my next projects. Rigging and Animation of the Dragon was done by Patrick Zeymer (Animator based in Vienna/Austria) using Maya, and exported as obj-Sequence which I imported back to Houdini. Here are some more facts about the project, the team, and pipeline: Team & Responsibilities of the Project: Philipp Kratzer: Idea, Direction, Production- and Pipeline Management, Set Dressing, Effects, Shading, Lighting, Rendering, Compositing & Editing Phil Amelung: Dragon and Environment Sculpting, Dragon Texturing, Previsualisation and Camera Layout, Art Direction Patrick Zeymer: Dragon Rigging & Animation, Creative Advisor Dominik van Reich: Sound-Design Special Thanks to: CAD-Network GmbH for sponsoring some incredible Renderpower and Filipp Elizarov as Technical- and Creative-Advisor Pipeline&Tools: Main Tool: Houdini Modeling/Sculpting/Texturing: ZBrush (Polypaint), 3D-Coat, Modo, Photoshop Rigging/Animation: Maya FX: Houdini Shading/Rendering: Mantra PBR (Physical Based Rendering) Renderfarm: CAD-Network remote controlled 4x8core 2,4GHz Xeon-Renderblade Image Editing: Photoshop Compositing: Nuke Edit (Reel): AfterEffects Project Facts: Production: November 2012 - May 2013, 7 Month (total), 5 Monate (production time) Rendering: June-July 2013, 2 Month, 1 Month (total sum of real rendertime) on a 4x8core Xeon 2,4GHz remote controlled renderblade sponsored by CAD-Network GmbH Rendertime: ca. 5min - 45min per frame/pass on the blade, 10min - 2h on my i7 3930k 6core 3,2GHz) RAM-usage: 9-24GB Total-Diskspace-usage: 2TB (becaues of the FX- and animation-caches) Quote Link to comment Share on other sites More sharing options...
Netvudu Posted August 18, 2013 Share Posted August 18, 2013 (edited) wonderful project! Regarding the reel itself, the sounds effects are ok for the first video, but I would just play some music for the breakdown, because it gets rather annoying after the second or third part. Edited August 18, 2013 by Netvudu Quote Link to comment Share on other sites More sharing options...
Scratch Posted August 18, 2013 Author Share Posted August 18, 2013 Thanks! I'll change the sound for the final version of the Reel! Annoying is the last thing I want to be Quote Link to comment Share on other sites More sharing options...
kleer001 Posted August 20, 2013 Share Posted August 20, 2013 Thanks Scratch, inspiring as always. I showed it to a coworker who commented on the wing textures, that they seemed a little low res. For me the veins seem a might too large for such a big surface area, or that there's not enough visible scale to the vein widths (if that makes sense). Or maybe they seem a little too painterly, like as they were drawn instead of grown. like this: http://commons.wikimedia.org/wiki/File:A_bat_wing_%282863151252%29.jpg Not that dragon wings have to look like bat wings, but that's the only suggestion I can find at the moment. Quote Link to comment Share on other sites More sharing options...
Scratch Posted August 20, 2013 Author Share Posted August 20, 2013 Thanks Kleer! Very cool reference image! The Dragon was sculpted and texture-painted by Phil Amelung, so it was a bit out of my hands, but that doesn't excuse it of course. You are right! I especially learned that I have to be carefull about such details....it's what makes the difference. Quote Link to comment Share on other sites More sharing options...
daehuck Posted October 30, 2013 Share Posted October 30, 2013 I like it Quote Link to comment Share on other sites More sharing options...
Scratch Posted October 30, 2013 Author Share Posted October 30, 2013 Thanks! Glad you like it! Quote Link to comment Share on other sites More sharing options...
raduczoid Posted December 16, 2013 Share Posted December 16, 2013 Love it! Quote Link to comment Share on other sites More sharing options...
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