zeee Posted July 31, 2014 Share Posted July 31, 2014 hey guys,here's some fun art work that ive made in the node editor of houdini. Yes, in the node editor. No photoshop. Im calling it NodeZArt.. cuz its simply art with nodes.. and it has my initials too (ZA)..Lemme know wat you think... Quote Link to comment Share on other sites More sharing options...
dynamoanders Posted July 31, 2014 Share Posted July 31, 2014 Ha ha ha, this is awesome!! Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted July 31, 2014 Share Posted July 31, 2014 (edited) nice one... :-) there should be somewhere a script that arranges nodes per image file but i couldn't find it... EDIT: Found it.... http://forums.odforce.net/topic/839-fun-with-nodes/ There es even something on vimeo: https://vimeo.com/87243405 https://vimeo.com/87346518 Edited July 31, 2014 by Mandrake0 Quote Link to comment Share on other sites More sharing options...
zeee Posted July 31, 2014 Author Share Posted July 31, 2014 hahaha.. sweet... thanks for sharing it Mandrake0.. ! ohh btww here are some more... the King Himself.. and Our very own Gandalf, the Houdini Wizard.. Quote Link to comment Share on other sites More sharing options...
edward Posted August 1, 2014 Share Posted August 1, 2014 Sweet! How manual was this process? hey guys,here's some fun art work that ive made in the node editor of houdini. Yes, in the node editor. No photoshop. Im calling it NodeZArt.. cuz its simply art with nodes.. and it has my initials too (ZA)..Lemme know wat you think... batman1.jpgbatman2.jpgbatman3.jpg joker1.jpgjoker2.jpgjoker3.jpg Quote Link to comment Share on other sites More sharing options...
zeee Posted August 1, 2014 Author Share Posted August 1, 2014 Well its pretty much procedural. Took an image into houdini, converted it to point data so that i can set the resolution of tiling within houdini itself and then a python script to read that data n display as nodes. So its just Houdini , some Python and a dash of ingenuity! Quote Link to comment Share on other sites More sharing options...
tallkien Posted August 1, 2014 Share Posted August 1, 2014 Hmm, nice work Andy. Quote Link to comment Share on other sites More sharing options...
zeee Posted August 1, 2014 Author Share Posted August 1, 2014 Thanks Lyn ! Quote Link to comment Share on other sites More sharing options...
zeee Posted August 6, 2014 Author Share Posted August 6, 2014 (edited) https://vimeo.com/102758986 here's the latest NodeZArt sample..the logic is similar but slightly more complex than before...lemme know wat you think... Edited August 6, 2014 by zeee 1 Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted August 6, 2014 Share Posted August 6, 2014 nice one....:-) Quote Link to comment Share on other sites More sharing options...
edward Posted August 7, 2014 Share Posted August 7, 2014 https://vimeo.com/102758986 Ha! Classic! Oh one comment I forgot to mention in the other thread. Are you turning off undos when you do this? It might speed up creation time a bit. Check out the python example here: http://www.sidefx.com/docs/houdini13.0/hom/hou/UndosDisabler Quote Link to comment Share on other sites More sharing options...
zeee Posted August 7, 2014 Author Share Posted August 7, 2014 Ha! Classic! Oh one comment I forgot to mention in the other thread. Are you turning off undos when you do this? It might speed up creation time a bit. Check out the python example here: http://www.sidefx.com/docs/houdini13.0/hom/hou/UndosDisabler Interesting.. I'll have a look at that.. What i figured out is that changing the color of an existing node is faster than creating a new node. So i check if the current node (point) was present in previous frame, if yes then change color of existing node else put a new node. And in the end of the loop i check if any node were present in previous but not in current then delete the nodes. This sped up the process quite a lot. One again, thanks for the interesting tip ! Quote Link to comment Share on other sites More sharing options...
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