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NodeZArt - art with nodes


zeee

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hey guys,

here's some fun art work that ive made in the node editor of houdini. Yes, in the node editor. No photoshop.

 

Im calling it NodeZArt.. cuz its simply art with nodes.. icon_smile.gif and it has my initials too (ZA)..

Lemme know wat you think...

 

post-4317-0-17593700-1406794454_thumb.jppost-4317-0-06375300-1406794397_thumb.jppost-4317-0-86020500-1406794287_thumb.jp

post-4317-0-52371100-1406794481_thumb.jppost-4317-0-44943200-1406794494_thumb.jppost-4317-0-97147500-1406794508_thumb.jp

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nice one... :-)

 

there should be somewhere a script that arranges nodes per image file but i couldn't find it...  

 

 

EDIT:

 

Found it....

 

http://forums.odforce.net/topic/839-fun-with-nodes/

 

 

There es even something on vimeo:

 

https://vimeo.com/87243405

https://vimeo.com/87346518

Edited by Mandrake0
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Sweet! How manual was this process?

 

hey guys,

here's some fun art work that ive made in the node editor of houdini. Yes, in the node editor. No photoshop.

 

Im calling it NodeZArt.. cuz its simply art with nodes.. icon_smile.gif and it has my initials too (ZA)..

Lemme know wat you think...

 

attachicon.gifbatman1.jpgattachicon.gifbatman2.jpgattachicon.gifbatman3.jpg

attachicon.gifjoker1.jpgattachicon.gifjoker2.jpgattachicon.gifjoker3.jpg

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Well its pretty much procedural. Took an image into houdini, converted it to point data so that i can set the resolution of tiling within houdini itself and then a python script to read that data n display as nodes.

So its just Houdini , some Python and a dash of ingenuity! :)

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Ha! Classic! :)

Oh one comment I forgot to mention in the other thread. Are you turning off undos when you do this? It might speed up creation time a bit. Check out the python example here:

http://www.sidefx.com/docs/houdini13.0/hom/hou/UndosDisabler

Interesting.. I'll have a look at that..

What i figured out is that changing the color of an existing node is faster than creating a new node. So i check if the current node (point) was present in previous frame, if yes then change color of existing node else put a new node. And in the end of the loop i check if any node were present in previous but not in current then delete the nodes. This sped up the process quite a lot.

One again, thanks for the interesting tip !

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