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Transformers Cubes


khalid

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But if your using cubes like that you will get two or four or six closest positions each time you evaluate...

 

But to answer your question you should probably use a python node in a sop that will evaluate at each frame(you may need a solver sop to make it do that not sure), that way you can implement decision making ability for your cubes.

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Thanks

Yeah i will copy boxes on the points. But im new user of houdini. And i dont know write a python code. So if someone can give an exemple scene, that will let me understund new things (nodes) in houdini.

Thanks

 

start with a 10x10 grid, drop an add & do "remove geo keep points", to the add drop a sop solver. Jump into the sop solver and wire a point wrangle to the previous frame input. inside the point wrangle is a bunch of example code under the down facing triangle pull down (not the presets). With the manual open next to you you should be able to go from there.

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In it's essence this is an exercise in path finding.
So you should search for pathfinding algorithms here or on google - or in the houdini help. I think the pathfinding algorithms are currently in 13 - haven't used them yet though --- you can also find similar info from the 'volume arrival time'.

 

You could also search for growth algorithms. - The growth is restricted by the specific directions.
 

-- All cubes lead back to the one original cube. The one original cube is the root (if you wanted you could have multipled roots/original cubes).

 

Also search for 'unfolding'.

 

 

quick search:
haha :)
http://forums.odforce.net/topic/13596-trying-out-this-effect/

 

http://forums.odforce.net/topic/12519-procedually-unfolding/?hl=unfolding

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