khalid Posted September 4, 2014 Share Posted September 4, 2014 Hi How can i do this animation effect with houdini ( done with TP) : Thanks Quote Link to comment Share on other sites More sharing options...
kleer001 Posted September 4, 2014 Share Posted September 4, 2014 What part are you stuck on? Where to start? The moving logic? How detailed do you need? What's it for? What you end up with should depend on what you need. Right? Quote Link to comment Share on other sites More sharing options...
khalid Posted September 5, 2014 Author Share Posted September 5, 2014 Hi Im looking for how to do a loop that evaluate everytime to nearest position and going to it. Tkx Quote Link to comment Share on other sites More sharing options...
MrScienceOfficer Posted September 5, 2014 Share Posted September 5, 2014 But if your using cubes like that you will get two or four or six closest positions each time you evaluate... But to answer your question you should probably use a python node in a sop that will evaluate at each frame(you may need a solver sop to make it do that not sure), that way you can implement decision making ability for your cubes. Quote Link to comment Share on other sites More sharing options...
yesyes Posted September 5, 2014 Share Posted September 5, 2014 (edited) I think it will be easier to have points manipulated first and then cubes copied to them at end. sopsolver can make that propagation easy Edited September 5, 2014 by yesyes Quote Link to comment Share on other sites More sharing options...
rayman Posted September 5, 2014 Share Posted September 5, 2014 You can do all of this inside pointwrangle/vop node inside dop sop solver. 1 Quote Link to comment Share on other sites More sharing options...
khalid Posted September 5, 2014 Author Share Posted September 5, 2014 Thanks Yeah i will copy boxes on the points. But im new user of houdini. And i dont know write a python code. So if someone can give an exemple scene, that will let me understund new things (nodes) in houdini. Thanks Quote Link to comment Share on other sites More sharing options...
eetu Posted September 5, 2014 Share Posted September 5, 2014 Apologies for the off topic, but I think this could be a nice challenge idea 1 Quote Link to comment Share on other sites More sharing options...
khalid Posted September 5, 2014 Author Share Posted September 5, 2014 Hi eetu yeah , agree with you Quote Link to comment Share on other sites More sharing options...
kleer001 Posted September 5, 2014 Share Posted September 5, 2014 Thanks Yeah i will copy boxes on the points. But im new user of houdini. And i dont know write a python code. So if someone can give an exemple scene, that will let me understund new things (nodes) in houdini. Thanks start with a 10x10 grid, drop an add & do "remove geo keep points", to the add drop a sop solver. Jump into the sop solver and wire a point wrangle to the previous frame input. inside the point wrangle is a bunch of example code under the down facing triangle pull down (not the presets). With the manual open next to you you should be able to go from there. Quote Link to comment Share on other sites More sharing options...
yesyes Posted September 5, 2014 Share Posted September 5, 2014 he is new, he will find point wrangle difficult. VOPSOP will be better Quote Link to comment Share on other sites More sharing options...
koen Posted September 5, 2014 Share Posted September 5, 2014 I create a demo file for a vhug one that has some setups that might point you in the right direction: http://odforce.net/vhug/index.php?dir=feb2012%2F&download=koen_Feb2012_point_clouds_h11.hip.zip Cheers, Koen 1 Quote Link to comment Share on other sites More sharing options...
khalid Posted September 6, 2014 Author Share Posted September 6, 2014 Thanks Koen for the file but seriously ,still cant make a setup to do the effect Quote Link to comment Share on other sites More sharing options...
Shinjipierre Posted September 6, 2014 Share Posted September 6, 2014 well, look for the cigarette or match tutorial made by Peter quint, that should give you a nice basis. (using the sopsolver)as for the way it's behaving, I would look at some labyrinth creation algorythm, you should be able to get nice shapes from it. Quote Link to comment Share on other sites More sharing options...
khalid Posted September 6, 2014 Author Share Posted September 6, 2014 Thanks Shinji i watched the video and learn some news things but still cant find the right way to do the effect Quote Link to comment Share on other sites More sharing options...
khalid Posted September 7, 2014 Author Share Posted September 7, 2014 Hi thats what i can really do , its a cool effect but i want to have the animation (cubes moving )that we have in the video reference , some idea ? try something with my hip file if you want. thanks Cubes_wip1.hipnc Quote Link to comment Share on other sites More sharing options...
khalid Posted September 8, 2014 Author Share Posted September 8, 2014 hello No one can help ? Thanks Quote Link to comment Share on other sites More sharing options...
dyei nightmare Posted September 8, 2014 Share Posted September 8, 2014 (edited) yeah i will make u a file dude Edited September 8, 2014 by dyei nightmare Quote Link to comment Share on other sites More sharing options...
pclaes Posted September 8, 2014 Share Posted September 8, 2014 In it's essence this is an exercise in path finding.So you should search for pathfinding algorithms here or on google - or in the houdini help. I think the pathfinding algorithms are currently in 13 - haven't used them yet though --- you can also find similar info from the 'volume arrival time'. You could also search for growth algorithms. - The growth is restricted by the specific directions. -- All cubes lead back to the one original cube. The one original cube is the root (if you wanted you could have multipled roots/original cubes). Also search for 'unfolding'. quick search:haha http://forums.odforce.net/topic/13596-trying-out-this-effect/ http://forums.odforce.net/topic/12519-procedually-unfolding/?hl=unfolding Quote Link to comment Share on other sites More sharing options...
khalid Posted September 9, 2014 Author Share Posted September 9, 2014 thanks dyei , im waiting for your suggestion. thanks Pclaes , i will check your links Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.