sheerkohf Posted December 1, 2014 Share Posted December 1, 2014 (edited) Hi Friends ! Here are the screenshots of the deer I just modeled in HOUDINI ! It is Normal Box Modeling ! My question is - Is it possible to do PROCEDURAL MODELING (parametric) of Animals, Humans and other organic things in HOUDINI ? So that by modeling ONE DEER we could make variations of the same deer using parameters ( a young deer, male deer, female deer, big deer, small deer or may be another species of deer . Is it possible in HOUDINI ? Edited December 1, 2014 by sheerkohf 1 Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted December 1, 2014 Share Posted December 1, 2014 Hi Friends ! Here are the screenshots of the deer I just modeled in HOUDINI ! It is Normal Box Modeling ! My question is - Is it possible to do PROCEDURAL MODELING (parametric) of Animals, Humans and other organic things in HOUDINI ? sure :-) but it depends on the target model quality how hard it will be. have fun :-) Quote Link to comment Share on other sites More sharing options...
sheerkohf Posted December 2, 2014 Author Share Posted December 2, 2014 Thanks Friend ! And if you come across any help in this regard kindly share it ! Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted December 2, 2014 Share Posted December 2, 2014 i know this tutorials can help: Procedural Modeling: http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=222&Itemid=383 the scene file has a procedural corn tree: https://www.sidefx.com/index.php?option=com_content&task=view&id=2312&Itemid=259 what you can see is the construction of the model is different then when you model just strait away. you always have to think how you want to build a model where you have the best proceduralism. Quote Link to comment Share on other sites More sharing options...
sheerkohf Posted December 2, 2014 Author Share Posted December 2, 2014 Thanks for the help ! In the meanwhile here is the image of the textured deer. The texturing is done in Mudbox ! Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted December 24, 2014 Share Posted December 24, 2014 hi sheerkohf, most creatures topologically consist of cylinders. each limb is a cylinder that needs to be fused with open parts of a subdivided mesh. delete two quad polygons from the main body and use an eight sided cylinders for legs and arms. i did some procedural animals here: http://vimeo.com/archvis/houdini Quote Link to comment Share on other sites More sharing options...
traiano Posted December 26, 2014 Share Posted December 26, 2014 The difference between a female deer and a male deer could be merging one more box. Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted July 5, 2021 Share Posted July 5, 2021 (edited) On 1.12.2014 at 5:34 PM, sheerkohf said: Is it possible to do procedural modeling of animals, humans and other organic things in Houdini? It is. Just transfer a bunch of curves from tubes, grids and lines with pscale and velocity attributes into a volume. Reshape VDB will blend all shapes eventually. dinosaur.hiplc Edited July 5, 2021 by konstantin magnus 3 Quote Link to comment Share on other sites More sharing options...
vinyvince Posted July 11, 2021 Share Posted July 11, 2021 It's also a good idea to use Lsys to build the squeleton, there are certain advantage of going that way even it's not that intuitive After you could use kind of meatball volume to shape the muscle under, like in the old school, some of you might remember metaball tubes from metareyes, Spanish... I mean this is a vast subject, many way are possible... Getting more organic this weekend after some hot hardsurface method last week... But still same thing... Few nodes, valid method for each model, few seconds works each time Result for lazy people ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas Quote Link to comment Share on other sites More sharing options...
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