gpapaioa Posted December 1, 2014 Share Posted December 1, 2014 I have a scene where a cube goes down in a "infinte" viscoous FLIP tank. I am doing the sim on a small area, in order to avoid a huge tank. I am also keeping the velocities low on the edge. You can watch a flipbook here: https://dl.dropboxusercontent.com/u/97342856/sc06_v003_animatic.mov What do you recommend in order to extend the surface? I am aware about the FLIP tank-Ocean surface workflow but I dont think it will suite. Thank you in advance. Quote Link to comment Share on other sites More sharing options...
kleer001 Posted December 1, 2014 Share Posted December 1, 2014 Do you mean an ocean out to the horizon? I think you're on the right path, small sim for detail, then fill in the rest with an ocean shader. Finalize it with some compositing love. Quote Link to comment Share on other sites More sharing options...
Atom Posted December 2, 2014 Share Posted December 2, 2014 What if you used two tanks and simply animated the location of one to appear after you traverse the first one? Kind of like leap frog style. Quote Link to comment Share on other sites More sharing options...
gpapaioa Posted December 2, 2014 Author Share Posted December 2, 2014 @kleer001: the final thing is going out with Alembic to another system so I must find a geometry solution. @Atom: I cant clearly understand what you are suggesting. Quote Link to comment Share on other sites More sharing options...
kleer001 Posted December 2, 2014 Share Posted December 2, 2014 Sure, but it is going to eventually be rendered, right? Is this for a video game? Quote Link to comment Share on other sites More sharing options...
gpapaioa Posted December 2, 2014 Author Share Posted December 2, 2014 No its going to be rendered with VRay on 3dsmax. I am saying cause you mentioned ocean shader. Quote Link to comment Share on other sites More sharing options...
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