ParticleSkull Posted January 27, 2015 Share Posted January 27, 2015 Guys, i need to create a very clean and animated wave, just like this one, but it doesn't look as easy i thought it would be. Any tips on how to achieve it? It have to be animated to.Thx, Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted January 27, 2015 Author Share Posted January 27, 2015 Just some tips on what I whould look for to achieve it would be awesome Quote Link to comment Share on other sites More sharing options...
eetu Posted January 27, 2015 Share Posted January 27, 2015 Attribute VOP SOP. Inside, add time to z position, and use that to drive a sin. Add sin result to y position. Quote Link to comment Share on other sites More sharing options...
Artem Smirnov Posted January 27, 2015 Share Posted January 27, 2015 (edited) Hi Alvaro! Great to see you on odforce forums. There are ton of ways to do wave in houdini. I'm VEX fan so my version is in vex=) waveTrivial.hip Edited January 27, 2015 by Artem Smirnov Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted January 27, 2015 Share Posted January 27, 2015 An example is attached using a VOP. wave.hip 1 Quote Link to comment Share on other sites More sharing options...
gui Posted January 27, 2015 Share Posted January 27, 2015 Hi, Here´s a non vop approach. waves.hip Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted January 27, 2015 Author Share Posted January 27, 2015 (edited) Thank you very much guys! All of the examples looks very intuitive.Artem good to see you too man. You're approach look's really great and fast to create. I'll just have to study a bit more of VEX to learn what everything really means overthere.I found this tutorial, which looks really good btw, but it's from 2011. Do you think there's any considerable changes on Houdini's VEX from now on?edit: just found a newer one from goProcedural (will publish it at the botton of the post)Luke, your example is awesome. I feel really confortable with VOPs since i have a PFlow background, which works basically on the same way. I'll also dissect it a bit more and, if you don't mind, i'd probably like to ask you some questions.Guilherme, you're example looks perfect when it's static but i really need it to be animated with an infinite amouint of waves flowing so, at least in this case, the other to options looks more convenient.--The 2011 one: and the goProcedural: Edited January 27, 2015 by ParticleSkull Quote Link to comment Share on other sites More sharing options...
petethechin Posted February 2, 2015 Share Posted February 2, 2015 It didnt take long to find u here Alvaro! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.