Lukich Posted October 21, 2004 Share Posted October 21, 2004 please, give me your feedback, I need it Quote Link to comment Share on other sites More sharing options...
aracid Posted October 22, 2004 Share Posted October 22, 2004 yo Lukich before i give my 20c, what is it? looks like an incubator? (from outa space) :-) so could u give us a bit of info? thanks aracid Quote Link to comment Share on other sites More sharing options...
lynbo Posted October 22, 2004 Share Posted October 22, 2004 please, give me your feedback, I need it 14381[/snapback] It's a neat looking whatsit! ...by the way what is it? Quote Link to comment Share on other sites More sharing options...
Lukich Posted October 22, 2004 Author Share Posted October 22, 2004 It is an incubator from an outer space It incubates that little dna-like (sort of) thing inside, so that later it'd come out and take over our miserable little planet... Quote Link to comment Share on other sites More sharing options...
Lukich Posted October 23, 2004 Author Share Posted October 23, 2004 which brings me to the question - how can I make something behind a glass glow? I tried to add a glow to the yellow thing and composite it with the incubator, but the results are not very good. Should I just keep tweaking the compositing options or do you guys know of any other way to do it? Thanks a lot. Quote Link to comment Share on other sites More sharing options...
3__ Posted October 25, 2004 Share Posted October 25, 2004 please, give me your feedback, I need it 14381[/snapback] I'd suggest studying reference of the kind of machinery you'd like to make then spending the time re-designg and detailing the model to make it more convincing. also carefully making/applying custom texture maps is about as important as modelling. -cpb Quote Link to comment Share on other sites More sharing options...
aracid Posted October 25, 2004 Share Posted October 25, 2004 hey i think it can be a really cool idea, id go with cpd about reference, but never the less, i'd like too see some more. are u gonna animate it? about the glow, i dont know, there is a video about making a nice glow through halo :-( all the best aracid Quote Link to comment Share on other sites More sharing options...
Lukich Posted October 25, 2004 Author Share Posted October 25, 2004 Thank you guys for your comments! aracid: It's already animated. As for the glow, the main problem is that the glowing object is behind the glass, which distorts it a little bit. I tried to Z-compose it, but it seems like the glass doesn't like z-composites. I also tried to output the image with a glow onto a sprite inside the sphere, but when I render it with the glass, for some reason half of the sprite gets cut out, I don'tknow why... cpb: what exactly looks unconvincing about the texturemaps? Quote Link to comment Share on other sites More sharing options...
MG Posted October 25, 2004 Share Posted October 25, 2004 Very nice! Хорошо Лукич, но что оно? Я не хорош по-русски пока Quote Link to comment Share on other sites More sharing options...
Lukich Posted October 25, 2004 Author Share Posted October 25, 2004 Very nice russian, MG! As for your question, I'm not quite sure myself:) I was messing around with metaballs and came up with this nice little effect. It looked to me like some kind of mutating dna strand, so that's what I called it. And since I had a mutating dna strand on my hands, I had to come up with some kind of container for it, so there it is Quote Link to comment Share on other sites More sharing options...
Rei Ayanami Posted October 26, 2004 Share Posted October 26, 2004 I am quite surprised I understood most of that, its been 3 years since i last spoke russian, and only learnt it for 5 too! Give it some control pannels on the outer rim make it look like it is actually a useable peice of equipment. Add some moniters to break up the flow. Quote Link to comment Share on other sites More sharing options...
Marc Posted October 26, 2004 Share Posted October 26, 2004 Give it some control pannels on the outer rim make it look like it is actually a useable peice of equipment. Add some moniters to break up the flow. 14479[/snapback] I agree with Rei. You should think of a purpose behind everything you put on the machine. So the pipes that lead into the base should look usable, perhaps a canister somewhere that connects to them, or some monitors/dials/etc. at the base of each to give it a function. The doo-dad on the top should also be pretty clear in what its function is. Adding details that help identify what each part does will also help with the scale of the scene. Ciao M Quote Link to comment Share on other sites More sharing options...
deecue Posted October 27, 2004 Share Posted October 27, 2004 i've had luck simulating glows by using caustics in the past... basically instead of having a a normal caustic setup (i.e. an object (teapot) sending out rays and hitting another object (floor) to create caustics), you have the object sending out rays and hitting itself as well as the other object receiving the caustics.. this kinda created a nice effect when things were in close proximity towards eachother.. i did this back last march for my intro\outro animation for my reel.. if you're interested in seeing what i'm talking about, go to: -> http://www.nocturnal-illusions.com/bulb.html -> click to play -> select either the intro animation or outro animation (sorry, it's quicktime for all you qt haters..also, they have sound as well).. hth, dave q Quote Link to comment Share on other sites More sharing options...
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