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Arnold Shadow Catch AOV on .ass geometry


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Hi

 

I have en environnement geometry from Maya with his own material contained in a .ass file.  When I import it in Houdini, I can cast a shadow on it without problem (with Force Phantom).

 

But since I don't have a real access to the shader content, is there a way to add a shadow catch AOV of the added Houdini assets without recreating and reassigning an Arnold Material for each .ass geometry where I need the shadow pass?

 

 

Thanks

Maxime

Edited by MaxGyver
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Hi Maxime,

 

You need to reassign shaders with the Override node, I have answer you directly on the HtoA mailing list. Short answer is it's quite clunky for now but we are working on this.

 

Cheers,

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