MaxGyver Posted May 25, 2015 Share Posted May 25, 2015 (edited) Hi I have en environnement geometry from Maya with his own material contained in a .ass file. When I import it in Houdini, I can cast a shadow on it without problem (with Force Phantom). But since I don't have a real access to the shader content, is there a way to add a shadow catch AOV of the added Houdini assets without recreating and reassigning an Arnold Material for each .ass geometry where I need the shadow pass? Thanks Maxime Edited May 25, 2015 by MaxGyver Quote Link to comment Share on other sites More sharing options...
kikou Posted May 27, 2015 Share Posted May 27, 2015 Hi Maxime, You need to reassign shaders with the Override node, I have answer you directly on the HtoA mailing list. Short answer is it's quite clunky for now but we are working on this. Cheers, Quote Link to comment Share on other sites More sharing options...
Juraj Posted May 27, 2015 Share Posted May 27, 2015 Hello, could you share override workflow here as well? Thanks Quote Link to comment Share on other sites More sharing options...
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