Atom Posted July 8, 2015 Share Posted July 8, 2015 (edited) I have updated this file to use the more modern loops instead of FOREACH subnets. ap_displaced_tubes_overlap_uv_090719.hiplc Edited September 7, 2019 by Atom 4 Quote Link to comment Share on other sites More sharing options...
Atom Posted August 2, 2015 Author Share Posted August 2, 2015 (edited) I have put together a more complex rig for wrapping displaced tubes around a central core/trunk. The base geometry remains the same in each of these images. The only thing changing are the displace maps and AO maps applied. Edited August 2, 2015 by Atom 2 Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted August 6, 2015 Share Posted August 6, 2015 Really cool Atom Mind sharing the hip to make some cool desktop background? Quote Link to comment Share on other sites More sharing options...
Atom Posted August 6, 2015 Author Share Posted August 6, 2015 (edited) I don't mind at all, I am attaching the HIP I made the latest coiled images with. I just converted the helix generation from hScript expression to VEX code. Keep in mind that what really drives this effect are the synchronized AO and baked depth maps. There is a great thread on BlenderArtists, but you have to sign up and login to see all the images. (NOTE: There are over 70 pages of information there). Sculpting with UVs and displacements. Here is a link for the displace and AO map I used on the first ORANGE/BLUE image. (other maps are available on BlenderArtist) EXAMPLE DISPLACEMENT AND AO MAP USAGE: Open the HIP file and select the null_CONTROLS node. Populate the AO Map and Displace Map fields with the images from the CYCLES DISPLACEMENT link above. Increase Resolution Length for more detailed displacements. Houdini goes off into la-la land if you set this too high. The images I posted were set to 1024, but the file opens up with a modest 128. ap_simple_wrapable_helix_1r.hipnc Edited October 6, 2018 by Atom 1 Quote Link to comment Share on other sites More sharing options...
Izat Posted February 17, 2016 Share Posted February 17, 2016 (edited) Really great stuff. Actually you could build some architecture with this tubes, may be some kind of towers. I can even see them in your pictures, in medieval and sci-fi style. Edited February 17, 2016 by Izat Quote Link to comment Share on other sites More sharing options...
avak Posted June 29, 2018 Share Posted June 29, 2018 Hi Atom, the link to displacement and ao map is broken. could you share it again? thanks Quote Link to comment Share on other sites More sharing options...
Atom Posted June 30, 2018 Author Share Posted June 30, 2018 Yeah, BlenderArtists.org has updated their forum. This caused external links to break. Feel free to browse the master thread on the topic. https://blenderartists.org/t/sculpting-with-uvs-and-displacements/557574/1515 I posted some new maps at the end of the thread so you can use them to explore DISP and AO mapping. Quote Link to comment Share on other sites More sharing options...
martinkindl83 Posted November 26, 2018 Share Posted November 26, 2018 I must be blind or something. They are all mentioning some mini tutorial, how to achieve it. But i cant find the "tutorial"? Quote Link to comment Share on other sites More sharing options...
Atom Posted November 26, 2018 Author Share Posted November 26, 2018 It might be this one. Quote Link to comment Share on other sites More sharing options...
martinkindl83 Posted November 26, 2018 Share Posted November 26, 2018 thx Atom for quick reply Quote Link to comment Share on other sites More sharing options...
martinkindl83 Posted November 26, 2018 Share Posted November 26, 2018 Quote Link to comment Share on other sites More sharing options...
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