Marc Posted November 24, 2004 Share Posted November 24, 2004 ok, now lets let no more be said about how 'rare' and 'few' movies use houdini in production. http://odforce.net/wiki/index.php/Producti...i#In_Production yikes! That's like almost every single FX film in the last 10 years. And I count no less than 5 full CG movies in there, two of which are using Houdini almost exclusively, and six(!!!) 2D animated films. Great stuff.. M Quote Link to comment Share on other sites More sharing options...
michael Posted November 24, 2004 Share Posted November 24, 2004 yeah...no kidding... time for SESI to get into marketing mode.... think of the demo reel if they tried really hard and got all the material :notworthy: Quote Link to comment Share on other sites More sharing options...
mike Posted November 25, 2004 Share Posted November 25, 2004 think of the demo reel 15131[/snapback] concerning the demo reel; is the new one somewhere as download available ? Quote Link to comment Share on other sites More sharing options...
Guest They don't seem to want to p Posted November 25, 2004 Share Posted November 25, 2004 Nope I wish they would post the their last 2 reels for that matter. Quote Link to comment Share on other sites More sharing options...
mark Posted November 25, 2004 Share Posted November 25, 2004 haha Houdini was used to make Angela Anaconda !! Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted November 25, 2004 Share Posted November 25, 2004 I found the CD with the 2000-Reel in a disk-box Quote Link to comment Share on other sites More sharing options...
michael Posted November 25, 2004 Share Posted November 25, 2004 there was a demo (of sorts) from SESI on the old Apprentice Disc...can't seem to find it on the VisLab site though.... Quote Link to comment Share on other sites More sharing options...
michael Posted November 25, 2004 Share Posted November 25, 2004 15000 posts...! :thumbsup: :balloon: Quote Link to comment Share on other sites More sharing options...
Marc Posted November 26, 2004 Author Share Posted November 26, 2004 Bugger!! I've been waiting to grab that honour for months... Quote Link to comment Share on other sites More sharing options...
Guest Ivan DeWolf Posted January 10, 2005 Share Posted January 10, 2005 haha Houdini was used to make Angela Anaconda !! 15146[/snapback] actually, I think Kim Davidson (SESI's CEO) was a producer on that... Quote Link to comment Share on other sites More sharing options...
edward Posted January 11, 2005 Share Posted January 11, 2005 actually, I think Kim Davidson (SESI's CEO) was a producer on that... 15731[/snapback] No, Angerla Anaconda was done by CORE. See the bottom of this page: http://www.coredp.com/credits/default.asp?sh=nav02 Quote Link to comment Share on other sites More sharing options...
Lukich Posted January 26, 2005 Share Posted January 26, 2005 I got to teach a Houdini class this semester, and I'd like to put together a little demo of what shots Houdini was actually used for. Do you guys know which scenes it was involved in, say in Prizoner of Azkaban, I Robot, Spiderman, LOTR, Pearl Harbor, Titanic or any other big movies that come to mind, I'd be eternally grateful. Thanks a lot, Luka Quote Link to comment Share on other sites More sharing options...
keltuzar Posted January 26, 2005 Share Posted January 26, 2005 I can beleive Houdini was used for Jingle all the way! HAAHHA funny simply funny. anyways heres your answer lukich Productions using houdini btw how does one know for sure the software was used? I mean even though a big fx house has it doesnt mean they used it right? Like for Disney's Chicken Little, it doesnt say on imdb what software was used... so how does one know for sure? Quote Link to comment Share on other sites More sharing options...
Lukich Posted January 26, 2005 Share Posted January 26, 2005 thanks, keltuzar, but i actually need the specific scenes - i want to compile a 10 minute demo for them. of course, i can be tricky and just grab random scenes, telling the students it's houdini, but that'd be unprofessional Quote Link to comment Share on other sites More sharing options...
keltuzar Posted January 26, 2005 Share Posted January 26, 2005 here u go Houdini Demo Reel - new hey jasons on it too Quote Link to comment Share on other sites More sharing options...
sibarrick Posted January 28, 2005 Share Posted January 28, 2005 I guess one of the problems is that in every shot there is probably a big mix of stuff being used, not just one package. (Unless you read the Maya advertising and then you'd know that every shot was done entirely with Maya all straight out of the box.. ) Quote Link to comment Share on other sites More sharing options...
old school Posted January 28, 2005 Share Posted January 28, 2005 I guess one of the problems is that in every shot there is probably a big mix of stuff being used, not just one package. (Unless you read the Maya advertising and then you'd know that every shot was done entirely with Maya all straight out of the box.. ) 15985[/snapback] This isn't funny! I have met VP's and supes of big companies that should know better clearly stating that Maya (insert software of choice) does everything and can't possibly see how Houdini could be used at all since they have never heard of it!!!! These are the same people that sign $$$ checks to support the 500,000+ lines of mel that breaks with every minor relase of Maya. How deeply can you take your head and shove it in the sand? For them, this is their "normal". They don't see the world any other way. Any change is seen as a needless expense or have been told so. It is amazing what a careful study on branding will do for a company that is spending less and less of it's annuals on product and more diverted to sharehoders and advertising budgets. My normal happens to be taking a hammer and accidentally hitting my thumb bad at least once a year! Haven't lost the nail yet though. Need to work on that. Where's my hammer? Now to get back on track. SESI gets hundreds of reels every year from the different studios. Some we can't show due to copywrigh issues or studios not giving unlimited release of some sequences. That is why we usually need to do two reels: One for siggraph only and non-distributable and another that is free of any hold-backs. Sometimes we get a clear break-down of what was done. Sometimes we visit the actual shop and get a break-down of what was done. Sometimes we just don't know unless there is a clear explanation accompanying the reel. Quote Link to comment Share on other sites More sharing options...
Marc Posted January 28, 2005 Author Share Posted January 28, 2005 I'll chime in on the movies I've worked on though. Day After Tomorrow - pretty much all you need. Polar Express : The movie was rendered in renderman and a sprite rendering software called splat. All the particle stuff was done in houdini and either output to splat or renderman (via our lighting package). So that would be steam, smoke, snow, ice chips, elves, caribou etc. Also all the snow interaction stuff and ice cracking stuff was done mostly in Houdini. Hope this helps M Quote Link to comment Share on other sites More sharing options...
anakin78z Posted February 1, 2005 Share Posted February 1, 2005 thanks, keltuzar, but i actually need the specific scenes - i want to compile a 10 minute demo for them. of course, i can be tricky and just grab random scenes, telling the students it's houdini, but that'd be unprofessional 15954[/snapback] Here's what I know firsthand: All the time travel sequences in The Time Machine, ranging from lsystems being used to grow plants around the greenhouse, buildings rising and falling in the huge pullup out of new york, the ground erroding and changing, the moon cracking, stalactites and stalagmites growing, the blades, beams and bubble of the time machine itself, the morlocks skin and bones erroding, etc, etc. In Star Trek 10 it was used for the warp stars, the scorpions (the small spaceship that picard and data escape in) were rendered in houdini, the thaleron beam both at the begining of the movie and the larger version at the end (the green beam of death!), the transporter effect, the lasers and photon torpedos, and of course the death of the senator at the begining of the movie, where he turns into ash. Like Marc mentioned, a lot of Day After Tomorrow used houdini. The tornados & building destruction, cars being crushed, hollywood sign & debris, etc. were all animated using houdini. The ocean water and all of the flood of new york related effects were animated using houdini (and some custom fluid sim stuff) Other things that come to mind are the avalanche in XXX (animated in houdini), the brain sequence in Fight Club, the oceans in Peter Pan as well as the water splashing around and off the croc. Well, that should get you halfway there... Quote Link to comment Share on other sites More sharing options...
altbighead Posted February 5, 2005 Share Posted February 5, 2005 i have the new one with day after tomorrow .Its from toronto meeting ..If someone can host ..plst let me know.. size is 32 mb.. Quote Link to comment Share on other sites More sharing options...
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