Juraj Posted December 6, 2015 Share Posted December 6, 2015 Hello, I have posted blog post explaining some concepts of volume displacement and how to do it with Arnold (in Houdini but possibly in other packages supporting Arnold as well). link Hope somebody will find it useful. Juraj 3 Quote Link to comment Share on other sites More sharing options...
martinT Posted March 1, 2016 Share Posted March 1, 2016 Hi! I found your tutorial while googling this topic. This technique would be really useful to me in an upcoming project. What I'm missing is the end of the tree where you connect the `dis` vector field back to the fog. Could you perhaps post your resulting hip so we could dissect it? Another question: I plan to render with MtoA. Is there anything I need to know when setting up the shader in Maya? Or will I use the same fields and corresponding nodes? Regards, Martin T Quote Link to comment Share on other sites More sharing options...
Juraj Posted March 2, 2016 Author Share Posted March 2, 2016 (edited) Hi, sure, check attached file. As for rendering in MtoA - it should be possible. Just replicate shading network in Maya's node editor and use volumes generated in Houdini. Juraj EDIT: Attached project file. jt_volume_displace.hipnc Edited March 2, 2016 by Juraj Tomori Quote Link to comment Share on other sites More sharing options...
martinT Posted March 3, 2016 Share Posted March 3, 2016 Thanks! I really appreciate it. Quote Link to comment Share on other sites More sharing options...
Juraj Posted October 1, 2016 Author Share Posted October 1, 2016 I updated this technique to work with moving fluids as well blog post with explanation and scene file: https://jurajtomori.wordpress.com/2016/09/30/arnold-volumetric-displacement-in-motion/ 1 Quote Link to comment Share on other sites More sharing options...
stickman Posted October 1, 2016 Share Posted October 1, 2016 Juraj... I really love the stop motion quality of that mid-step solution. Also love the stylized look coming out in the steps thereafter... THANKS. Hope to play with this more once I get a more basic understanding of houdini. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.