Strooja Posted February 3, 2016 Share Posted February 3, 2016 (edited) Hi Guys, i have a weird problem. When i render a cloud with depth map shadows everything looks great in render view.But when i render about mantra node to hard disk there a some artifacts. fThe Light setup is a sun light and a shadow map of 4k. I changed every settings in the shadow tab, like bias,blur,quality... But nothing happen.When i change the light position, the artifacts appear on a other place. So i think there is something wrong with the light. Has anyone an idea what the problem is?? Here a both pictures: Left: Mantra Node Right: Renderview Edited February 3, 2016 by Strooja Quote Link to comment Share on other sites More sharing options...
Hamp Posted February 3, 2016 Share Posted February 3, 2016 Could you be rendering out / watching the image with incorrect gamma? 1 Quote Link to comment Share on other sites More sharing options...
iamyog Posted February 3, 2016 Share Posted February 3, 2016 If I recall correctly, the render view tab is only using raytrace shadows, whatever the settings you put on your light. Render in mplay to double check you still have this problem, or switch to raytrace shadows and render through your mantraROP, you should have the same result. 1 Quote Link to comment Share on other sites More sharing options...
Skybar Posted February 3, 2016 Share Posted February 3, 2016 If I recall correctly, the render view tab is only using raytrace shadows, whatever the settings you put on your light. Only if you have Preview checked. Quote Link to comment Share on other sites More sharing options...
Strooja Posted February 3, 2016 Author Share Posted February 3, 2016 (edited) @iamyog thank you very much. i heard about it. But i forgot it. In mplay are the same problems. I have to use the depth map for a task thats the problem. Have anyone an other idea? Edited February 3, 2016 by Strooja Quote Link to comment Share on other sites More sharing options...
nomadiclove Posted March 26, 2016 Share Posted March 26, 2016 I have the same problem .do you have solve this problem ? Quote Link to comment Share on other sites More sharing options...
Atom Posted March 26, 2016 Share Posted March 26, 2016 Try rendering to .EXR file format. As Hamp mentions, other file formats have gamma issues out of Houdini. Can you post an example HIP file? Quote Link to comment Share on other sites More sharing options...
fathom Posted March 28, 2016 Share Posted March 28, 2016 i've found renderview doesn't always do the correct pre-processing. for example, if you have a geometry light that uses point-clouds, it won't recompute the point cloud if you change settings. could be something similar with generating depth maps. try stopping and restarting the render to force a refresh. Quote Link to comment Share on other sites More sharing options...
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