Popular Post Stalkerx777 Posted February 16, 2016 Popular Post Share Posted February 16, 2016 (edited) Hi guys, here is a new plugin for you: Hreeble https://www.youtube.com/watch?v=2hQzy26cGaw Finally we can build a Star Wars ships with a few mouse clicks! Source code and complied version for Houdini 15.0.347(Windows and OSX) available here: UPDATE: Update a video with some new features. Cheers,Alex. Edited March 4, 2016 by Stalkerx777 11 Quote Link to comment Share on other sites More sharing options...
Fenolis Posted February 16, 2016 Share Posted February 16, 2016 Hey this looks good! Do you have any way to resolve self-intersections? Quote Link to comment Share on other sites More sharing options...
Stalkerx777 Posted February 16, 2016 Author Share Posted February 16, 2016 Hey this looks good! Do you have any way to resolve self-intersections? No, because this way it will not be a Greeble anymore Shape stacking is very interesting but pretty hard task btw. Quote Link to comment Share on other sites More sharing options...
f1480187 Posted February 16, 2016 Share Posted February 16, 2016 Great, thanks! I can finally complete that metropolis tutor. Small bug occurs on my Windows build 15.0.371:1. On every second cook, it uses new primitive numbers, instead of input's (group's primitive selection: "12-14").2. When delete and undo, the geometry is empty, and the node has warning 'X' is not valid group, where X is primitive selection. any way to resolve self-intersections? Outside programming, random shapes can be packed by using texture packing nodes, then fit to surface using For Each and Match Size SOP. Still not a super trivial task although. Quote Link to comment Share on other sites More sharing options...
acey195 Posted February 17, 2016 Share Posted February 17, 2016 Creating your own greeble tool is one of the first modeling exercises you can do in Houdini, its fun. Your implementation looks nice in the video though . Just wondering, what does it do with triangles? I know that is also not a trivial problem to solve, especially if the method uses some kind of deformation, I don't think I have yet seen an implementation that handles it well, so no biggy Outside programming, random shapes can be packed by using texture packing nodes, then fit to surface using For Each and Match Size SOP. Still not a super trivial task although. you can also use the creep sop to do the last part. In general you want to avoid using foreach sops whenever you can, unfortunately that does often require you to use more math. But for perfectly rectangular shapes you should be able to use a copy sop with some point scaling. 1 Quote Link to comment Share on other sites More sharing options...
tinyparticle Posted February 17, 2016 Share Posted February 17, 2016 Hi Alex, this looks amazing. Are you able to compile a MacOSX version too please ? Quote Link to comment Share on other sites More sharing options...
Stalkerx777 Posted February 17, 2016 Author Share Posted February 17, 2016 Hi Alex, this looks amazing. Are you able to compile a MacOSX version too please ? Done. Check out updated links. Quote Link to comment Share on other sites More sharing options...
Werner Posted February 17, 2016 Share Posted February 17, 2016 Thanks Alexey. How do one install plugins like this in Houdini? 1 Quote Link to comment Share on other sites More sharing options...
tinyparticle Posted February 18, 2016 Share Posted February 18, 2016 Done. Check out updated links. Awesome, thank you Alex ! One thing I noticed though is that the attached materials don't show correctly in the viewport. They render fine though. Is this related to the Mac version or is it the same on windows too ? @Werner : I have simply extracted the files into my houdini user folder. You'll notice the icons folder in there as well. 1 Quote Link to comment Share on other sites More sharing options...
Stalkerx777 Posted February 18, 2016 Author Share Posted February 18, 2016 Awesome, thank you Alex ! One thing I noticed though is that the attached materials don't show correctly in the viewport. They render fine though. Is this related to the Mac version or is it the same on windows too ? Didn't test that, but currently UV's are not applied to generated geometry, i'll add this feature later. Quote Link to comment Share on other sites More sharing options...
Werner Posted February 18, 2016 Share Posted February 18, 2016 Awesome, thank you Alex ! One thing I noticed though is that the attached materials don't show correctly in the viewport. They render fine though. Is this related to the Mac version or is it the same on windows too ? @Werner : I have simply extracted the files into my houdini user folder. You'll notice the icons folder in there as well. Thanks! I will give it a go. Quote Link to comment Share on other sites More sharing options...
Stalkerx777 Posted March 4, 2016 Author Share Posted March 4, 2016 Hi guys, i've been working on a auto unwrap uv's feature for Hreeble, check it out: https://youtu.be/2hQzy26cGaw?t=102 Source code updated and available, compiled plugins are not yet Will be on a next week. Cheers. 1 Quote Link to comment Share on other sites More sharing options...
Saber Posted March 4, 2016 Share Posted March 4, 2016 Nice work ! Quote Link to comment Share on other sites More sharing options...
ablionbear Posted February 15, 2017 Share Posted February 15, 2017 I have watched your greeble demo, I wonder if you have a linux version. Cheers. Quote Link to comment Share on other sites More sharing options...
Stalkerx777 Posted February 16, 2017 Author Share Posted February 16, 2017 On 2/14/2017 at 11:14 PM, ablionbear said: I have watched your greeble demo, I wonder if you have a linux version. Cheers. I don't have Linux version sorry. It's extremely easy to compile on Linux. Quote Link to comment Share on other sites More sharing options...
ablionbear Posted February 17, 2017 Share Posted February 17, 2017 6 hours ago, Stalkerx777 said: I don't have Linux version sorry. It's extremely easy to compile on Linux. How do I compile on linux? Sorry, haven't a full idea how does the whole compile works. Cheers. Quote Link to comment Share on other sites More sharing options...
Jason Posted February 17, 2017 Share Posted February 17, 2017 Looks great! Well done! Quote Link to comment Share on other sites More sharing options...
reeson Posted January 19, 2019 Share Posted January 19, 2019 Will this work with Houdini 17? Quote Link to comment Share on other sites More sharing options...
zarralax Posted January 19, 2019 Share Posted January 19, 2019 1 hour ago, reeson said: Will this work with Houdini 17? Source code is provided, someone needs to compile it for H17, and the platform, Win10? I would, but i don't have visual studio at home. Quote Link to comment Share on other sites More sharing options...
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