schwungsau 287 Posted May 9, 2016 (edited) this i am starting new Project: meshing fractals into real Geo. Last year, i've to created "fancy 2.5D" splines fractals. this year i bringing it to "3rd Dimensions". this are basic primitive rendering which i plan to use in huge scene. goal : manage Billions of polygon's / Data in a efficient way. the final scene will 1000 times complexer Geo. this are simple Geo / renderings: Edited May 29, 2017 by schwungsau 10 Share this post Link to post Share on other sites
schwungsau 287 Posted May 9, 2016 (edited) Edited May 29, 2017 by schwungsau 7 Share this post Link to post Share on other sites
schwungsau 287 Posted May 9, 2016 (edited) Edited May 29, 2017 by schwungsau 5 Share this post Link to post Share on other sites
schwungsau 287 Posted May 9, 2016 (edited) Edited May 29, 2017 by schwungsau 5 Share this post Link to post Share on other sites
schwungsau 287 Posted May 9, 2016 (edited) Edited May 29, 2017 by schwungsau 3 Share this post Link to post Share on other sites
schwungsau 287 Posted May 9, 2016 (edited) Edited May 29, 2017 by schwungsau 2 Share this post Link to post Share on other sites
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schwungsau 287 Posted May 13, 2016 (edited) Edited May 29, 2017 by schwungsau 4 Share this post Link to post Share on other sites
Sierra62 62 Posted May 13, 2016 Very stunning work! I look forward to seeing more. Share this post Link to post Share on other sites
schwungsau 287 Posted May 20, 2016 (edited) Edited May 29, 2017 by schwungsau 4 Share this post Link to post Share on other sites
ciliath 19 Posted May 22, 2016 Sweeeeeeeet!!! Really beautiful. Could you give some hindsight of how you produce these fractals? Share this post Link to post Share on other sites
schwungsau 287 Posted May 22, 2016 (edited) 11 hours ago, ciliath said: Sweeeeeeeet!!! Really beautiful. Could you give some hindsight of how you produce these fractals? some much so explain. fractals --> you start with simpler GEO like curve or cube, copy and translate it randomly a little and repeat this setup over and over again. After you messaure length of splines, calculate density with point clouds and mix together with to ramp colours for multiply it with extrude Parameters etc... this is a good Talk, how basic fractals works : Edited May 22, 2016 by schwungsau 3 Share this post Link to post Share on other sites
schwungsau 287 Posted May 22, 2016 (edited) Edited May 29, 2017 by schwungsau 3 Share this post Link to post Share on other sites
Jero3d 25 Posted May 23, 2016 Awesome stuff Heribert! It's really motivating to see your work! I started watching the video you posted, it's great to learn how to do fractals. Here is my first attempt, doing the koch snowflake. I'm leaving the hip file in case anyone is interested(Also feedback on my system and how to improve it is very welcome!) koch_curve.hipnc Share this post Link to post Share on other sites
schwungsau 287 Posted May 25, 2016 On 5/23/2016 at 6:04 PM, Jero3d said: Awesome stuff Heribert! It's really motivating to see your work! I started watching the video you posted, it's great to learn how to do fractals. Here is my first attempt, doing the koch snowflake. I'm leaving the hip file in case anyone is interested(Also feedback on my system and how to improve it is very welcome!) koch_curve.hipnc nice, never trired the snowflakes in houdini anyway.... this video explains the impact of mandelbrot on cgi Share this post Link to post Share on other sites
schwungsau 287 Posted May 25, 2016 (edited) Edited May 29, 2017 by schwungsau 2 Share this post Link to post Share on other sites
schwungsau 287 Posted May 25, 2016 (edited) Edited May 29, 2017 by schwungsau 6 Share this post Link to post Share on other sites
schwungsau 287 Posted May 25, 2016 (edited) Edited May 29, 2017 by schwungsau 6 Share this post Link to post Share on other sites