Thomas Helzle Posted June 11, 2017 Author Share Posted June 11, 2017 "Structures 3" One more in the series, trying a different way to create the basis for the voronoi in Core: Again, rendered in Octane. The "medium" created a lot of render errors, fireflies and extreme noise, so I treated the result in PS & Lightroom and made the flaws into an integral part of the result. The "grit" actually turned out nice! ;-) Encountered more bugs in that polyextrude node, not only with the local transform but also when doing insets with a local attribute controlling it. I hope to pinpoint it better to report to support... Cheers, Tom 4 Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted June 22, 2017 Author Share Posted June 22, 2017 "Glowing Lights" A test with Redshifts displacement in Houdini Core: Cheers, Tom 4 Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted June 22, 2017 Author Share Posted June 22, 2017 "Radial Audio" Two tests to see if I could finally grok chops for Audio. Those could really really really use some love, the potential for great stuff is there but in it's current form it's rather clumsy and feels totally outdated. Inspired by the great work of Simon Russel, also with Houdini and some of Gmunks projects with radial systems. Cheers, Tom 1 Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted June 22, 2017 Author Share Posted June 22, 2017 "Toms Knitting" ... And of course I did the latest Entagma tutorial too ;-) I wasn't really happy about the very involved boolean solution though, so I came up with a much faster and simpler one. It's meant for rectangular UV patches only though. The alternative weaving style was contributed by Konstantin Magnus on Vimeo, for the strand multiplication I used the great Aelib tools. Cheers, Tom 1 Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted July 14, 2017 Author Share Posted July 14, 2017 "Dark Knit" Worked on my own strand multiplication tool for a while and did a closeup: Cheers, Tom 1 Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted July 14, 2017 Author Share Posted July 14, 2017 "Morpho" Played with the file from Activate today, replacing the random nutrition distribution with a noise function for a more diverse structure and rendered with Octane... Cheers, Tom 5 Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted July 17, 2017 Author Share Posted July 17, 2017 "Twisted" More work on my custom threader... Rendered in Redshift. Cheers, Tom 1 Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted July 17, 2017 Author Share Posted July 17, 2017 "The Crown" Again further enhancing the threader with adjustable spread, phase offset, random radius variation, radius envelope, random thread thickness variation... Rendered in Redshift, DOF in camera with bokeh-image. Cheers, Tom 1 Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted July 18, 2017 Author Share Posted July 18, 2017 "The Ring" This is fun :-) Starting with a circle I created this entire object with about 7 of my threaders... Rendered in Redshift (BTW. The "glow" comes from using DOF with a "Power" of 0.1 - interesting setting that...). Cheers, Tom Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted July 19, 2017 Author Share Posted July 19, 2017 "Up into the Light" 2560x1600 - makes for a great wallpaper (if I say so myself). :-) Nitpicking: It seems Redshift could use some work on the convergence of it's noise patterns. Even with (insane) 8492 samples and an error-threshold of 0.00025 the DOF is still pretty grainy, although the defocus is not very strong. I rendered this at 4000x2500 originally where it's even more pronounced. It feels the same when using RS's progressive rendermode - where Thea Render clears up noise pretty quickly, RS never seems to get anywhere in that mode. For stills, I often prefer progressive rendering since I can simply let it cook until it looks good... Cheers, Tom 1 Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted August 16, 2017 Author Share Posted August 16, 2017 (edited) More wound wire: "Wire Shell" "Dual Shell" In the meantime I reworked some of the above for large scale printing (10,000px square). https://fineartamerica.com/profiles/thomas-helzle.html "Curled Wire" Cheers, Tom Edited August 31, 2017 by Thomas Helzle Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted August 24, 2017 Author Share Posted August 24, 2017 "Wound Around" Experiment with Redshift Emission. Cheers, Tom Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted August 24, 2017 Author Share Posted August 24, 2017 "All the lonely People" Looking into volumes and VDB. Experimenting with VDBtoSpheres lead to this. Rendered in Redshift, DOF-painting in PS. Cheers, Tom Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted August 24, 2017 Author Share Posted August 24, 2017 "Volume Displacement" Volume Displacement Experiment. Rendered in Redshift. Cheers, Tom 3 Quote Link to comment Share on other sites More sharing options...
t.muad Posted August 31, 2017 Share Posted August 31, 2017 thanks for sharing 1 Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted August 31, 2017 Author Share Posted August 31, 2017 "Twisted Growth" DOF in Redshift is expensive but beautiful! :-) Cheers, Tom 1 Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted August 31, 2017 Author Share Posted August 31, 2017 "Hexa Grid" Two color-variations of an experiment where I started out with a hex-grid and went from there... As always: watch in full resolution for all the detail :-) Cheers, Tom Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted September 4, 2017 Author Share Posted September 4, 2017 "The Shell of Light" An exploration of extreme DOF in Redshift. The basis is a wire-shell, but rendered with massive DOF. This creates the most fascinating and somehow otherworldly structures. Art Prints here: https://fineartamerica.com/profiles/thomas-helzle.html Cheers, Tom 1 Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted September 4, 2017 Author Share Posted September 4, 2017 "Hex Grid" An experiment with very finely detailed hexagonal geometry for deformation. All geometry, no fat ;-) Cheers, Tom 1 Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted September 29, 2017 Author Share Posted September 29, 2017 Not being convinced by the approach Entagma took for their quad-tree tutorial, I changed it from using a radial distance search to a min-max evaluation in each direction, so I'd catch all the points and compiled it. While working on this I did some test images: All rendered with Redshift. Cheers, Tom 1 Quote Link to comment Share on other sites More sharing options...
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