Thomas Helzle Posted June 11, 2017 Author Share Posted June 11, 2017 "Structures 3" One more in the series, trying a different way to create the basis for the voronoi in Core: Again, rendered in Octane. The "medium" created a lot of render errors, fireflies and extreme noise, so I treated the result in PS & Lightroom and made the flaws into an integral part of the result. The "grit" actually turned out nice! ;-) Encountered more bugs in that polyextrude node, not only with the local transform but also when doing insets with a local attribute controlling it. I hope to pinpoint it better to report to support... Cheers, Tom 4 Quote Link to comment Share on other sites More sharing options...
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