Georgio Buloso Posted September 24, 2016 Share Posted September 24, 2016 Hello fellow houdini artists. i hope y'all having a great weekend, just a quick quest, does anyone know how pyrofx can be used as a source to destroy a rigid body wall or any object that has been converted into a RBD, or after setting up or after setting up my fracture can i assign a pyro "fireball" to be the collider of the Fracture ? rather than having a sphere... please check out the example attached and thank you very much Quote Link to comment Share on other sites More sharing options...
SteveNi Posted September 24, 2016 Share Posted September 24, 2016 The traditional workflow is to first create the rigid body sim and then the pyro sim using the debris as source. Quote Link to comment Share on other sites More sharing options...
Georgio Buloso Posted September 25, 2016 Author Share Posted September 25, 2016 @SteveNi thanks for that! can you please elaborate a little bit more on using the debris as source as i am a bit lost on that thanks Quote Link to comment Share on other sites More sharing options...
Atom Posted September 25, 2016 Share Posted September 25, 2016 I explain how to use particles to drive a pyro source in this video. Approximately 9:45 into the tutorial. Quote Link to comment Share on other sites More sharing options...
Georgio Buloso Posted September 25, 2016 Author Share Posted September 25, 2016 @Atom thank you !! Quote Link to comment Share on other sites More sharing options...
eetu Posted September 26, 2016 Share Posted September 26, 2016 As for the original question, you can have a sim that fractures geometry. You need to increase the Feedback Scale in the (pyro or some other fluid) solver from 0, as well as Allow Fracturing From Feedback in your RBD solver. I don't remember it working too great though, might well be a better idea to have the pyro sim reactive to the rbd sim as suggested above. Quote Link to comment Share on other sites More sharing options...
Georgio Buloso Posted September 28, 2016 Author Share Posted September 28, 2016 @eetu thanks a lot ! Quote Link to comment Share on other sites More sharing options...
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