Jump to content

My experiments, with source files


ikoon

Recommended Posts

  • 3 weeks later...
  • 1 month later...

I am quite happy with my new algorithm. Just pure math - no noise, no random, no simulations. Vector algebra to find curvatures around any mesh. Unfortunately any deforming mesh is per-frame flickering, so still in progress. .hiplc files here:
http://www.ikoon.cz/client/files/houdini.lab/033-o-peak-algebra

ex.png

Edited by ikoon
  • Like 3
Link to comment
Share on other sites

Thanks for the example files!

So how do you render these? When I render out of Mantra I big and horsey lines. Also there is no animation when I scrub the timeline. Is there some node parameter that needs to be animated to cause the lines to move?

Untitled-1.jpg

.

.

.

Ok, after playing around with the scene I discovered you can add an AttributeWrangle to the end of the network and simply set the f@width attribute for the strand width rendering under Mantra.

Untitled-1.jpg

Edited by Atom
Link to comment
Share on other sites

Hello Atom, I am only solving those curvatures ... I generate volume velocities by generating new vectors as a cross product of "intersecting normals". Unfortunately those intersecting normals are jittering a lot on a deforming mesh. It is like solving two hugging hedgehogs :) I will have to do more development, when I have time. My hiplc is far from perfect, I just wanted to share it.

As regards rendering. You could use also @pscale and here are nice tips to render lines:
(hair normals, cca 14:00 minute) https://vimeo.com/184145249
(additive mode) http://forums.odforce.net/topic/27668-mantra-glowing-points-and-fake-dof-fake-light-emitting/?do=findComment&comment=158515

Link to comment
Share on other sites

  • 1 month later...

As regards those pscale and color ramps along the trails, there is much faster way to compute:
Texture UV (Type: Rows&Columns, Class: Point) - gives you the u attrib along the trail
Point VOP (the UV attribute > Vec to float (u) > Ramp)


I have used it in my Houdini project here, along with other effects and simple networks:
motion-graphics-project-with-source-files

 

odforce.png

Link to comment
Share on other sites

  • 1 year later...

It's been a year since I wrote the last note here. But I am still maintaining my little blog and trying to publish little tools and snippets. It is not well documented, excuse me. But I hope that it may help some of you, or serve as inspiration:

http://lab.ikoon.cz/

Edited by ikoon
  • Like 6
  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...