Brickouz Posted November 8, 2016 Share Posted November 8, 2016 Hello! I'm encountering a little problem with Pyro Fx. When I export a geo file from any fire, the attributes of heat, temperature and fuel look good in the viewport but when I render them, I get a particles cube. It seems that those attributes are not exported in my bgeo files (I tried with Vdb files and got the same result). Is it a bug or is there a step that I missed in the export? Thank you! Quote Link to comment Share on other sites More sharing options...
Brickouz Posted November 8, 2016 Author Share Posted November 8, 2016 I tried to export a Vdb to guerilla render, if the Vdb doesn't have a density attribute, it only renders a black square, if it has a density render the smoke is rendered, but the fire isn't. I really think that I'm doing something wrong in the export, I tried the same operation on two computers and had the same result so obviously it comes from me.. Quote Link to comment Share on other sites More sharing options...
dimovfx Posted November 9, 2016 Share Posted November 9, 2016 If you could share a scene, it would be easier to help. 1 Quote Link to comment Share on other sites More sharing options...
Brickouz Posted November 9, 2016 Author Share Posted November 9, 2016 Of Course! So, in this file, you can find the pyro_sim, the pyro_import with it bgeo import, and the bgeo imported. On my computer, the bgeo file is okay in the viewport, but only a gray cube is rendered. Thank you for answering! Heat Export.rar Quote Link to comment Share on other sites More sharing options...
dimovfx Posted November 10, 2016 Share Posted November 10, 2016 Thanks for the scene. So when you want to render any volumes, it is best to use a shader. For example in this case, you can use pyro material, and then put attribute "heat" in "Density Volume", or you can rename "heat" to "density" in object level and just use "Basic Smoke" material. 1 Quote Link to comment Share on other sites More sharing options...
Brickouz Posted November 10, 2016 Author Share Posted November 10, 2016 Yes, I get it, this is so smart! Thanks a lot!! Quote Link to comment Share on other sites More sharing options...
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