Popular Post eetu Posted January 18, 2017 Popular Post Share Posted January 18, 2017 Hello, dear Houdniks! Realizing that at the moment I tend to code more than use Houdini at work, and not wanting to lose my edge, I made a belated New Year's resolution to try to open up Houdini every evening and do a little something, anything, every day. While at it, why not put the daily sketches up; https://dailyhip.wordpress.com/ 20 Quote Link to comment Share on other sites More sharing options...
eetu Posted January 18, 2017 Author Share Posted January 18, 2017 In case someone wants to follow, new posts will pop up at https://twitter.com/dailyhipfile 1 Quote Link to comment Share on other sites More sharing options...
bran_daid Posted January 19, 2017 Share Posted January 19, 2017 cool stuff. tfpu. Quote Link to comment Share on other sites More sharing options...
acey195 Posted January 20, 2017 Share Posted January 20, 2017 cool idea! About your work.. if it is the same type of stuff as what you would normally do with Houdini, you could code inside Houdini of course VEX, Python, OpenCl, take your pick! Quote Link to comment Share on other sites More sharing options...
feresteanud Posted January 20, 2017 Share Posted January 20, 2017 Very nice. Thank you. Quote Link to comment Share on other sites More sharing options...
Hamp Posted January 20, 2017 Share Posted January 20, 2017 Super! A new eetu's lab! Quote Link to comment Share on other sites More sharing options...
eetu Posted January 27, 2017 Author Share Posted January 27, 2017 On 1/20/2017 at 2:42 AM, acey195 said: cool idea! About your work.. if it is the same type of stuff as what you would normally do with Houdini, you could code inside Houdini of course VEX, Python, OpenCl, take your pick! It's mainly HLSL and C++ for our game engine renderer - the code edit window in Houdini is nice but not really a viable alternative to Visual Studio (Happily I do get to do fx/ta tooling in Houdini as well.) 2 Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted January 27, 2017 Share Posted January 27, 2017 13 minutes ago, eetu said: It's mainly HLSL and C++ for our game engine renderer - the code edit window in Houdini is nice but not really a viable alternative to Visual Studio (Happily I do get to do fx/ta tooling in Houdini as well.) I'm actually totally baffled by that - getting the code editor in Houdini up to snuff would be the single most useful addition to the whole application, would spare beginners and old hands hours of frustration and make their work 10 times faster. Looking up the syntax of commands in the help file? Really? Thanks for your blog and the many other posts here eetu! Very inspiring and often eye-opening. Cheers, Tom Quote Link to comment Share on other sites More sharing options...
acey195 Posted January 27, 2017 Share Posted January 27, 2017 Looks pretty good :), thanks for sharing! For me the code editor isn't so bad H15 onwards, for snippets at least. My main problem with it is the way "multiline" strings are visualized in the editor, with the double scroll bar, making the mouse scroll wheel not always do what you want at certain times. And a bit how the screen-estate is divided up, making it harder to keep track of medium-large amounts of code without losing track of where you are in the code. Cool to see more game's people also , Did your team integrate Houdini-Engine into the pipeline? (If you can say of course :P) Quote Link to comment Share on other sites More sharing options...
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