ParticleSkull Posted February 1, 2017 Share Posted February 1, 2017 (edited) Hey guys, I really need some help here, I'm in the middle of a project and can't export the simulated cloth with proper UVs (exporting it as alembic / must work in Maya) Here are some statements about the situation: - if I export the grid mesh, with no simulation, the UVs are read correctly outside of Houdini; - if I export the simulation, directly from the dopimport1 node, it doesn't work outside of Houdini; - the UVs are ok when I import it back to Houdini (and unpack the geometry); - the cloth is gettin' ripped on my original scene, this way I can't use an attribute copy to get the uvs from the original mesh (since it's point count is changing); - If I import it to 3ds Max, it work's at the first frame but as soon as I run the timeline it get id of the uv. I can get the 1st frame uv to stick to the object if I add an Unwrap UVW modifier to it. Tried to export it from Max to Maya but it doesn't work; I did a quick test here in a much simplier scene, with a plane only and get the same problem. The scene file is attached + 2 exported alembics (with and without simulation) Thank's in advance Cloth Problem.rar Edited February 1, 2017 by ParticleSkull trying to make everything clearer ;) Quote Link to comment Share on other sites More sharing options...
dchow1992 Posted February 1, 2017 Share Posted February 1, 2017 i see the same uvs on both meshes in maya 2015 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted February 1, 2017 Author Share Posted February 1, 2017 (edited) Thank's David, I'll check wich version of maya the guys are using Edited February 1, 2017 by ParticleSkull Quote Link to comment Share on other sites More sharing options...
Sepu Posted February 1, 2017 Share Posted February 1, 2017 Yeah it works for me too in 2015 and 2017.2. 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted February 1, 2017 Author Share Posted February 1, 2017 Thank's guys, I found out it's already working properly on Maya. If someone else have this problem on 3ds Max, you just have to apply a Unwrap UVW as soon as you import the object (don't move the timeline, otherwise it will break the uv). Cheers, Alvaro Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.