Follyx Posted February 3, 2017 Share Posted February 3, 2017 Hi, I've got serious problems to figure out the wright UV's for my carved object. Also tried it with Polys instead, but the same and I prefer Nurbs. So.. Where is my mistake? Thanks in advance and good times. VDB_crack.hip Quote Link to comment Share on other sites More sharing options...
mestela Posted February 3, 2017 Share Posted February 3, 2017 You weren't clear about what you want fixed, was this the sort of thing you wanted? Use a uvtexture sop in 'rows and cols' mode, it's the closest way to map parametric uvs into 'real' uvs. Put the uvtexture sop before or after the carve depending on if you wanted the uvs to follow the animation or not. uv_carve_fix.hipnc 2 Quote Link to comment Share on other sites More sharing options...
Follyx Posted February 3, 2017 Author Share Posted February 3, 2017 (edited) well, both are useless. the left isnt in a correct order and distorted, the right one is moving. Should look like that: without moving during the carve animation. That is what I'm looking for. Edited February 3, 2017 by Follyx Quote Link to comment Share on other sites More sharing options...
mestela Posted February 3, 2017 Share Posted February 3, 2017 useless? ha, ouch. idea is the same, project your uv's before you carve, they should maintain. uv_carve_fix2.hipnc Quote Link to comment Share on other sites More sharing options...
Follyx Posted February 3, 2017 Author Share Posted February 3, 2017 my fault. sorry. Donno what I've done wrong before. Now it works.... tztztz Thank you both and a good day. Cheers Quote Link to comment Share on other sites More sharing options...
akelian Posted December 19, 2017 Share Posted December 19, 2017 rude and blind... Quote Link to comment Share on other sites More sharing options...
Noobini Posted December 20, 2017 Share Posted December 20, 2017 he DID say sorry (way back in Feb), what more does he have to do....? let bygones be bygones... Quote Link to comment Share on other sites More sharing options...
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