ITdreamer Posted February 5, 2017 Share Posted February 5, 2017 Hello, friends I have some question about smoke. Here is a picture with a problem It is a simple simulation made from the shelf with a torus as a source. The question is. How can I disable the visibility of the source torus shape at render? For example, I want to create a smoke for the smoking character in the movie. So I will put the source in front of his mouth and make the simulation. But when it comes to compositing of the render, it looks unrealistic because I can see the source shape. Is there any way to make smoke become visible smoothly after emission? Thanks Quote Link to comment Share on other sites More sharing options...
fencer Posted February 5, 2017 Share Posted February 5, 2017 There always must be a source, just check references to understand how it should be in the real world. Quote Link to comment Share on other sites More sharing options...
Skybar Posted February 5, 2017 Share Posted February 5, 2017 You usually hide the source where you can. In this case you might put it inside his mouth instead of in front. You could also make the source less of an obvious shape, or even try subtract it after the sim. Or create an age field to mask with. Quote Link to comment Share on other sites More sharing options...
ITdreamer Posted February 5, 2017 Author Share Posted February 5, 2017 Well, I know that we always try to hide the source. But what if I can't hide it. Skybar, I like the idea of an age field. Can you explain more deeply how to create this, or make some simple example? Quote Link to comment Share on other sites More sharing options...
tamagochy Posted February 6, 2017 Share Posted February 6, 2017 Use volume mix to substract it after sim. Quote Link to comment Share on other sites More sharing options...
Skybar Posted February 6, 2017 Share Posted February 6, 2017 14 hours ago, ITdreamer said: Well, I know that we always try to hide the source. But what if I can't hide it. Skybar, I like the idea of an age field. Can you explain more deeply how to create this, or make some simple example? Don't really have time to now, but I think it's been done a couple times here if you search for it. Quote Link to comment Share on other sites More sharing options...
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