goldleaf Posted March 4, 2017 Share Posted March 4, 2017 (edited) For anyone rendering scenes with mantra, and have lots of lights, there have been some amazing optimizations that showed up in the last few days. The scene has 528 disc lights with varying colors: 16.0.504.20 11m 51s (no active radius) 8m 29s (active radius 3) 16.0.535 3m 28s (no active radius) 3m 13s (active radius 3) 16.0.537 1m 18s (no active radius) 1m 9s (active radius 3) I haven't had a chance to try it in 15.5, since the scene was built using several H16 nodes, but if anyone else gets the chance to compare against 15.5, that'd be cool! Edited March 7, 2017 by goldleaf 2 Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted March 4, 2017 Share Posted March 4, 2017 Wow that is a crazy speedup. Can you release the test scene? Quote Link to comment Share on other sites More sharing options...
goldleaf Posted March 7, 2017 Author Share Posted March 7, 2017 (edited) Here's the scene, and a quick how-to: https://vimeo.com/207214689 http://blog.cerebero.com/post/158088992098/light-instancing-for-mantra https://d.pr/APrK (attached to the post, since droplr is blocked for some folks) instancing_lights_files.tar.gz Edited March 7, 2017 by goldleaf Quote Link to comment Share on other sites More sharing options...
galagast Posted March 7, 2017 Share Posted March 7, 2017 Holy smokes! Here are my test results: 15.5.717 54m 21s (no active radius) 40m 56s (active radius 3) 16.0.504 34m 44s (no active radius) 19m 19s (active radius 3) 16.0.539 3m 21s (no active radius) 2m 43s (active radius 3) I just downloaded the latest daily build, the jump in render time is incredible! My system specs: OS: Win 10 x64 Proc: Intel i7-2600 @ 3.40GHz Memory: 32GB Video: GeForce GTX 560/PCIe/SSE2@goldleaf: What's your system specs? I attached the H15.5 file I converted from your scene mantra_instancelights_bldgs_H15.5.zip 2 Quote Link to comment Share on other sites More sharing options...
goldleaf Posted March 7, 2017 Author Share Posted March 7, 2017 (edited) Thanks so much for the conversion @galagast that's great! Here are the specs for the system I ran those tests on (totally forgot to include/mention that before, thanks!): Linux Mint 18.1 2x Xeon X5670 @2.9Ghz 96GB RAM GeForce 1060 GTX I also updated the original post to clarify they were disc lights, not sphere lights. Edited March 7, 2017 by goldleaf Quote Link to comment Share on other sites More sharing options...
goldleaf Posted March 7, 2017 Author Share Posted March 7, 2017 That's interesting how much Active Radius made a difference on your system! I wonder what was behind that? Single proc vs dual proc? Or maybe the operating system? Quote Link to comment Share on other sites More sharing options...
Atom Posted March 7, 2017 Share Posted March 7, 2017 (edited) Here is a Redshift conversion of your test scene. It comes in just over a minute at 1:21 using the 1070GTX. redshift_instancelights_bldgs_H15.5.hiplc Edited March 7, 2017 by Atom 2 Quote Link to comment Share on other sites More sharing options...
el_diablo Posted March 7, 2017 Share Posted March 7, 2017 Haha, and we were fighting this for years now with 100+ lights in the scene. It always seemed to me that optimization of active radius would mean a world of difference, as it seemed falloff didn't exclude lights. This will be a game changer for our project if we switch to H16. Quote Link to comment Share on other sites More sharing options...
goldleaf Posted March 8, 2017 Author Share Posted March 8, 2017 Thanks @Atomthat's great! Does RedShift allow variations when instancing lights? Quote Link to comment Share on other sites More sharing options...
Sepu Posted March 8, 2017 Share Posted March 8, 2017 (edited) @goldleaf you mean variations like this ?? This is juanjo (developer) image. Edited March 8, 2017 by Sepu Quote Link to comment Share on other sites More sharing options...
goldleaf Posted March 8, 2017 Author Share Posted March 8, 2017 Yep, that's what I was curious about! Glad to know it's in there! Thanks @Sepu Quote Link to comment Share on other sites More sharing options...
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