Jump to content

vel shall ony affect areas where streamers are

Hans Peter

Recommended Posts


I want some curl noise to affect my flip particles which works. I also want only the actual vel streams to affect the sim. Unfortunately everywhere the volume box is present flip gets affected. An easy solution for this? Only happens when I add noise to the vel field. 




Edited by Heraklit
Link to comment
Share on other sites

Check out Stefan's Wind Tunnel tutorial. By using two SourceVolumes you can separate density from velocity and gain a little more control. Each SourceVolume can come from a different shaped geometry. Maybe what your looking for..?


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...