Hans Peter Posted March 14, 2017 Share Posted March 14, 2017 (edited) hey, I want some curl noise to affect my flip particles which works. I also want only the actual vel streams to affect the sim. Unfortunately everywhere the volume box is present flip gets affected. An easy solution for this? Only happens when I add noise to the vel field. untitled.hip Edited March 14, 2017 by Heraklit Quote Link to comment Share on other sites More sharing options...
Atom Posted March 14, 2017 Share Posted March 14, 2017 Check out Stefan's Wind Tunnel tutorial. By using two SourceVolumes you can separate density from velocity and gain a little more control. Each SourceVolume can come from a different shaped geometry. Maybe what your looking for..? Quote Link to comment Share on other sites More sharing options...
Hans Peter Posted March 14, 2017 Author Share Posted March 14, 2017 I just got it. Multiplied the noise with the incomming vel and added that to the incomming vel Quote Link to comment Share on other sites More sharing options...
Atom Posted March 14, 2017 Share Posted March 14, 2017 Cool, so how is this different than just using the Multiply mode on the SourceVolume? Quote Link to comment Share on other sites More sharing options...
Hans Peter Posted March 14, 2017 Author Share Posted March 14, 2017 (edited) Just tried, doesnt seem to work. I guess when theres vel everywhere its hard for the source volume to multily anything away Edited March 14, 2017 by Heraklit 1 Quote Link to comment Share on other sites More sharing options...
fencer Posted March 14, 2017 Share Posted March 14, 2017 (edited) check untitled_02.hipnc Edited March 14, 2017 by fencer 2 Quote Link to comment Share on other sites More sharing options...
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