art3mis Posted May 10, 2017 Share Posted May 10, 2017 Can anyone summarize some of the advantages programs like Awesome Bump https://github.com/kmkolasinski/AwesomeBump/releases have for generating your displacement, albedo maps? Quote Link to comment Share on other sites More sharing options...
Atom Posted May 10, 2017 Share Posted May 10, 2017 Well the main advantage is a matched set of maps that you can plug into a PBR or Disney style shader. This way you can spend less time constructing the shader and more time on the maps. Having matched maps is also a nice way to compare various render systems. You can use the same maps in Renderman, Mantra, v-ray, Redshift etc.. and get basically the same look. What I can't figure out about the Awesome Bump program is how to actually paint with it? It just seems like a previewer. Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted May 10, 2017 Share Posted May 10, 2017 Some objects are difficult or impractical to model and using maps are the only practical way to create them. Coins are one example I've run into recently. Modeling a quarter with George Washington on the front would be really impractical and it would take a very long time but some photographs of a quarter and an application like AwesomeBump make it practical and pretty quick. Quote Link to comment Share on other sites More sharing options...
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