Snappy_Darko Posted June 21, 2017 Share Posted June 21, 2017 10 Cores shouldn't be this slow?..Should it? (also hair details don't seem to show here? any ideas) Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted June 21, 2017 Share Posted June 21, 2017 Hair generation can take a while upfront depending on the settings. My guess is your hair settings are too aggressive (like the density). 1 Quote Link to comment Share on other sites More sharing options...
Snappy_Darko Posted June 22, 2017 Author Share Posted June 22, 2017 Hey man, thanks. Though my density isn't even that high. I was following this tutorial where she puts the density up to 3000 (ive placed the clip at the point she does this so no need to scroll the TL ) and it updates instantly. Mine struggles to render it and i'm running a 6950x. Could it be that she's using a GPU renderer? Or perhaps i've not configured the software properly (or something?) As a noob i keep thinking i've missed some vital settings configuration. Quote Link to comment Share on other sites More sharing options...
Matt_K Posted June 22, 2017 Share Posted June 22, 2017 Check your geometry scale - it will seriously affect how the density is calculated. Matt. 1 Quote Link to comment Share on other sites More sharing options...
Snappy_Darko Posted June 22, 2017 Author Share Posted June 22, 2017 I think you may be right - literally just twigged that this might be it. Attached is the top view of a hat for a character. You can see the scale of it in relation to the x axis just above it (in between -63 and -62). In your opinion, is this size ok (for a hat)? SD Quote Link to comment Share on other sites More sharing options...
Matt_K Posted June 22, 2017 Share Posted June 22, 2017 Well, if you put down a standard box, that should represent 1m x 1m that you could use as scale reference. Looking at your screenshot, I'd say that's a pretty big hat, around a meter squared - if those units on your grid are at meter scale. Incorrect scale can cause problems for DOPs / Cloth / volumes and also rendering, so It's not a bad idea to have a human model that is scaled correctly in Houdini units, that you can reference. Hope that helps! Matt. 1 Quote Link to comment Share on other sites More sharing options...
Snappy_Darko Posted June 22, 2017 Author Share Posted June 22, 2017 That is incredibly helpful. I was scratching around in the dark for days not understanding, but knowing that the cube is 1m x 1m and those units are in meters...v helpful. Cheers mate Quote Link to comment Share on other sites More sharing options...
Snappy_Darko Posted June 22, 2017 Author Share Posted June 22, 2017 p.s i was working with an object around 50 times that size before, so it's no wonder it felt like i had a potato for a cpu Quote Link to comment Share on other sites More sharing options...
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