torwart Posted June 22, 2017 Share Posted June 22, 2017 Greetings.how to model such a pillow in houdini? which nodes is better to use? mountain sop works bad. help!!! Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted June 22, 2017 Share Posted June 22, 2017 You can control the amount of displacement inside a pointVOP using noise with a displace along normal-node. Quote Link to comment Share on other sites More sharing options...
Atom Posted June 22, 2017 Share Posted June 22, 2017 Sometimes pillows are modeled using the cloth simulator. Create a box and make it a collision object. Then drop down a grid for each side of the pillow and stitch them together. When you run the simulation the stitching will tighten up and try to collapse but then encounter the collision box and stop. Quote Link to comment Share on other sites More sharing options...
Librarian Posted September 14, 2021 Share Posted September 14, 2021 @torwart tricks to investigate .Have Fun vellumP.hiplc Quote Link to comment Share on other sites More sharing options...
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