Ultraman Posted July 6, 2017 Share Posted July 6, 2017 hey Guys!! I want my Scatter Point to 3D-Triangulation Mesh ? How can is Possible ? thanks alot's Quote Link to comment Share on other sites More sharing options...
Sean-R Posted July 6, 2017 Share Posted July 6, 2017 Do you just want a triangulated version of the original mesh? Try the remesh node. Quote Link to comment Share on other sites More sharing options...
Ultraman Posted July 6, 2017 Author Share Posted July 6, 2017 (edited) thanks For Your Response ,But I know this Method , I want New Mesh from my Scatter Point !! Edited July 6, 2017 by Milad Savar edit Quote Link to comment Share on other sites More sharing options...
younglegend Posted July 6, 2017 Share Posted July 6, 2017 Try tetrahedralize. scatter points to first input, geometry to your second. VDB from particles > convert VDB is another way. Cheers! Quote Link to comment Share on other sites More sharing options...
Ultraman Posted July 8, 2017 Author Share Posted July 8, 2017 On 7/6/2017 at 8:03 PM, kishenpj said: Try tetrahedralize. scatter points to first input, geometry to your second. VDB from particles > convert VDB is another way. Cheers! thanks Kishen , Is exist another Way to make New Mesh similar Wrangle Primitive ? Quote Link to comment Share on other sites More sharing options...
kni8_2k Posted July 9, 2017 Share Posted July 9, 2017 Have you tried the Particle Fluid Surface node? Quote Link to comment Share on other sites More sharing options...
Guest tar Posted July 10, 2017 Share Posted July 10, 2017 On 08/07/2017 at 9:07 PM, Milad Savar said: thanks Kishen , Is exist another Way to make New Mesh similar Wrangle Primitive ? You'll need to implement something like marching cubes: https://en.wikipedia.org/wiki/Marching_cubes Quote Link to comment Share on other sites More sharing options...
sl0throp Posted July 24, 2017 Share Posted July 24, 2017 Yeah, you can use a triangulate2D with your point input. Then use an attribute expression sop with the triangulate2d into the first input and your original points into the second input. Then in the expression node put @opinput1_P Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted July 24, 2017 Share Posted July 24, 2017 (edited) The Point Cloud Iso node can do this but it's quite slow. pig.hip Edited July 24, 2017 by lukeiamyourfather 2 Quote Link to comment Share on other sites More sharing options...
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