art3mis Posted July 7, 2017 Share Posted July 7, 2017 Hi Stumbling on how to properly orient scattered objects using Copy To point so that they are perpendicular to the normals of the target object. If the target object is a sphere there is no issue. Can someone possibly look at the attached .hip and suggest what is missing? tile_perpendicular_to_normals.hiplc Quote Link to comment Share on other sites More sharing options...
Sepu Posted July 7, 2017 Share Posted July 7, 2017 well if you have an random orient they will be random, so Im not sure what you are expecting, if you turn off the node they work as expected. tile_perpendicular_to_normals_2.hiplc Quote Link to comment Share on other sites More sharing options...
art3mis Posted July 7, 2017 Author Share Posted July 7, 2017 Thanks... yes hit myself when I discovered my mistake! A little more tricky I cannot figure out how to change the rotation of the scattered objects (within a random range) while still keeping them perpendicular to the surface tile_perpendicular_random_rotation.hiplc 1 Quote Link to comment Share on other sites More sharing options...
Follyx Posted July 9, 2017 Share Posted July 9, 2017 rotating all together or aligning to the originals? Quote Link to comment Share on other sites More sharing options...
Matt_K Posted July 9, 2017 Share Posted July 9, 2017 Hey, Is this what you are after (see attached file)? Be sure to visit http://www.tokeru.com/cgwiki/ for lots of vex goodness! Matt. tile_perpendicular_random_rotation_v02.hiplc 1 Quote Link to comment Share on other sites More sharing options...
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