ejr32123 Posted September 7, 2017 Share Posted September 7, 2017 Hey, I would like to add some detail to the interior faces of my fractured geo. I have separate materials for the inside and out. I added a displacement noise to the inside shader. The only problem is that it breaks the edges. How can I get some detail like that on the faces without breaking the geometry? Thanks Quote Link to comment Share on other sites More sharing options...
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