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Add detail to fractured geo


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I would like to add some detail to the interior faces of my fractured geo. I have separate materials for the inside and out. I added a displacement noise to the inside shader. The only problem is that it breaks the edges. How can I get some detail like that on the faces without breaking the geometry?


dat detail tho.PNG

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Check this 


If you search for "edge displacement" you'll find several results, there are several ways of doing this. The above one is just one of them. Also, you could check the new boolean tools that do this kind of thing in a more artistic way 



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