Guna Posted January 5, 2018 Share Posted January 5, 2018 (edited) Hi Everyone, I am trying to create a beer pouring into a glass fx. Please have a look at the hip file Beer_Rnd_v03.hip and mov Beer_RnD_v01.mp4. Does anyone know how to get the bubbles/foam on top of the flip particles and push them up as the glass gets filled? I am using whitewater to create bubbles.any help is much appreciated. Thankyou .. Edited January 6, 2018 by aaryanguna Quote Link to comment Share on other sites More sharing options...
wacool Posted January 6, 2018 Share Posted January 6, 2018 you mean like this? Quote Link to comment Share on other sites More sharing options...
Guna Posted January 6, 2018 Author Share Posted January 6, 2018 (edited) Thanks for your reply,Like in this video I also want the bubbles on top to disappear like in your video...Can you help me on that as well? Edited January 6, 2018 by aaryanguna Quote Link to comment Share on other sites More sharing options...
Guna Posted January 10, 2018 Author Share Posted January 10, 2018 (edited) Hello everyone, Here is what I did,Beer_RnD_v03.mp4 hip file: Beer_Rnd_v08_Test.hip I used two emitters, one to emit beer (with higher density) and another emitter from the base of the glass to emit foam (with much lower density). As the beer hits the base of the glass, it pushes the foam to go higher and stay on top. I have two issues. a) I use a thick collision proxy volume to avoid the leakage of flip particles.But, towards the end I want the beer to fill and spill along the surface outside.How to achieve this? If I reduce the thickness the flip particles tend to leak and there is volume loss as well. B)I have applied velocity to push the foam particles upwards,but It doesn't have any impact. As of now the foam particles move upwards because of the velocity created by the beer particles.I want the foam particles to move upwards by applying some external force so that more foam forms on top.How to achieve this? Any help?.... Thanks in advance.. Edited January 10, 2018 by aaryanguna Quote Link to comment Share on other sites More sharing options...
aleagra Posted January 10, 2018 Share Posted January 10, 2018 Can you share the Glass_v01.abc Just for complete the test Thanks Quote Link to comment Share on other sites More sharing options...
Guna Posted January 10, 2018 Author Share Posted January 10, 2018 sure,Glass_v01.abc Quote Link to comment Share on other sites More sharing options...
ekan de Posted January 16, 2018 Share Posted January 16, 2018 (edited) Not to hijack the thread here but i'm trying to do the same. however i hit problems long before the beer hits the glass. I am simulating the pour from a bottle and lots of weird stuff is going on. Sometime i get volumeloss, especially if i go down in particle separation. Thought it would be the other way around. This still happens if i take gridsize down. I attached a rarfile with scenefile and geo. If someone has the time and energy to just see what im doing wrong i would be very grateful. beer_pour.rar Edited January 16, 2018 by ekan de Quote Link to comment Share on other sites More sharing options...
romanus Posted May 30, 2018 Share Posted May 30, 2018 (edited) Hi there, I had to make everything from scratch since your sim was way to slow. I'm using 0.02 particle separation and substeps min=1 and max=4. This takes around 3 minutes to solve. I have two issues. a) I use a thick collision proxy volume to avoid the leakage of flip particles.But, towards the end I want the beer to fill and spill along the surface outside.How to achieve this? If I reduce the thickness the flip particles tend to leak and there is volume loss as well. I've used your original glass (with polyextrude 0.1) and just changed division size to 0.02 under RBD Solver / Volume. Everything worked as expected. B)I have applied velocity to push the foam particles upwards,but It doesn't have any impact. As of now the foam particles move upwards because of the velocity created by the beer particles.I want the foam particles to move upwards by applying some external force so that more foam forms on top.How to achieve this? I've used different viscosity (.5 beer emission and .7 foam), density (1000 beer and 20 to foam) and divergence (0 to beer and .3 to foam) attributes using popwrangle, so foam goes and stays on top Hope it helps, Cheers! beer_preview.mp4 Edited May 30, 2018 by romanus more info 3 Quote Link to comment Share on other sites More sharing options...
Drughi Posted June 20, 2019 Share Posted June 20, 2019 Sorry if this is a stupid question, but what is the best way to mesh this for rendering? Quote Link to comment Share on other sites More sharing options...
gangland Posted August 4, 2021 Share Posted August 4, 2021 On 1/5/2018 at 11:16 PM, wacool said: you mean like this? awesome result dude, can i have the hip file? Quote Link to comment Share on other sites More sharing options...
aliasgar Posted March 24, 2022 Share Posted March 24, 2022 (edited) On 5/30/2018 at 8:41 PM, romanus said: Hi there, I had to make everything from scratch since your sim was way to slow. I'm using 0.02 particle separation and substeps min=1 and max=4. This takes around 3 minutes to solve. I have two issues. a) I use a thick collision proxy volume to avoid the leakage of flip particles.But, towards the end I want the beer to fill and spill along the surface outside.How to achieve this? If I reduce the thickness the flip particles tend to leak and there is volume loss as well. I've used your original glass (with polyextrude 0.1) and just changed division size to 0.02 under RBD Solver / Volume. Everything worked as expected. B)I have applied velocity to push the foam particles upwards,but It doesn't have any impact. As of now the foam particles move upwards because of the velocity created by the beer particles.I want the foam particles to move upwards by applying some external force so that more foam forms on top.How to achieve this? I've used different viscosity (.5 beer emission and .7 foam), density (1000 beer and 20 to foam) and divergence (0 to beer and .3 to foam) attributes using popwrangle, so foam goes and stays on top Hope it helps, Cheers! beer_preview.mp4 Can you please share the Hipfile Edited March 24, 2022 by aliasgar Quote Link to comment Share on other sites More sharing options...
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