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Procedural Pyramid for destruction?


The Stoffi

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Hi, sry for that nooby | newbie question ....

I’m trying to set up a pyramid, which should be procedurally build with seperate stone blocks for destruction ...

But I just don’t know which start concept to use or even how to start this up ...

Would be so thankful for any advices on how to begin with this project ...

Big Thx for any help 

 

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here's a nice simple one....

01) can adjust stoneblock size, x for width, y for height

02) control number of floors in foreach_end1, Iteration

Yeah you can do VDB blah blah...but...you might as well do some exercise in loops/cloning

(you can have all separate x/y/z dims for the stoneblock but I couldn't be bothered, so 'square' block it is)

 

quickpyramid.hipnc

Edited by Noobini
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Just checked your project files ....

Really have to study it through ... :)

Me idea was more like laying down a platonic solid..... Isooffsett and scatter points and then kind of sort it via vex for rows and columns .....

Thanx again for the quick project files .... I'll try to learn from it :))))

 

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yes that's what i meant with VDB, you use VDB or volume related logic to get your template points...but if you know your stone blocksize...you can calc it yourself...it's simply offsets so if you use the opp to practice your loops/cloning skillz, i reckon it's beneficial.

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huh ? i thought you just want 'a' pyramid to do some rnd destruction...hence my stone block is just a box 1x1xsome height...no i didn't do any research on Egyptology...it's not meant to be an accurate representation of the real pyramid, i mean my block is squared as said while the real one would be more rectangular i guess.

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Sorry, I wasn'nt asking about the correct real world size of the block.....

Just wanted to ask, if you could give me a "calc" example for any given size like your 1x1xsomeheight ....

Or am I asking something wrong / misunderstood something .... :unsure: :)

thx

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