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Flip mesh artifacts


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Hey magicians,

I'm trying to export a flip sim (I used suction fluid) but I'm getting some artifacts on the mesh, like pixelation as well as weird behaviors. Also, the mesh (its a usb model) doesnt fill completely.

I already played with density, suction force, distance and some other parameters with no luck. I want to have a clean liquid filling the mesh, any advice on it?



P.S: Attached is the video with different setups



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Maybe try increasing the VDB collision resolution on the USB model?
 On particlefluidsurface node try increasing Influence Scale. Or lower Voxel Scale?

I put together a short tutorial a while back on morphing between fluid shapes. Maybe there are some tips in there to help you out?

Edited by Atom
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